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Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 29] 1 combine ball limit: L0040A92F: push (d) +08 ; 6A08 L0040A931: push (d) +04 ; 6A04 L0040A933: push (d) +00 ; 6A00 L0040A935: push (d) +00 ; 6A00 L0040A937: push (d) +03 ; 6A03 L0040A939: push (d) +00 ; 6A00 L0040A93B: push (d) +00 ; 6A00 L0040A93D: push (d) +00 ; 6A00 L0040A93F: push 04000000 ; 6800000004 L0040A944: push *this.((off32)00568700) ; ->"AR2AltFire" ; 6800875622 L0040A949: mov ecx,*this.((off32)00718D60); ->" <$<(<,<0<4<8<<<@<D<H<L<P<T<X<\<`<d<h<l<p<t<x<|<" ; B9608D7122 L0040A94E: calln L000C6080 ; E82DB7CBFF to L0040A92F: push (d) +08 ; 6A08 L0040A931: push (d) +04 ; 6A04 L0040A933: push (d) +00 ; 6A00 L0040A935: push (d) +00 ; 6A00 L0040A937: push (d) +01 ; 6A01 L0040A939: push (d) +00 ; 6A00 L0040A93B: push (d) +00 ; 6A00 L0040A93D: push (d) +00 ; 6A00 L0040A93F: push 04000000 ; 6800000004 L0040A944: push *this.((off32)00568700) ; ->"AR2AltFire" ; 6800875622 L0040A949: mov ecx,*this.((off32)00718D60); ->" <$<(<,<0<4<8<<<@<D<H<L<P<T<X<\<`<d<h<l<p<t<x<|<" ; B9608D7122 L0040A94E: calln L000C6080 ; E82DB7CBFF
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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Note: Make sure you set sv_maxspeed according to your modified speed
[server.dll for Version 29] Sprint Speed: L00318B76: push *this.((off32)0059EDA0) ; ->"HL2Player.SprintStart" ; 68A0ED5922 L00318B7B: push eax ; 50 L00318B7C: call (d) [edx+48] ; FF5248 L00318B7F: push eax ; 50 L00318B80: lea eax,[esp+3C] ; 8D44243C L00318B84: push eax ; 50 L00318B85: calln L00274680 ; E8F6BAF5FF L00318B8A: add (d) esp,+18 ; 83C418 L00318B8D: push 43A00000 ; 680000A043 HL2_SPRINT_SPEED(320.0f)
Normal Speed: L00318C26: mov [esi],433E0000 ; C70600003E43 HL2_NORM_SPEED(190.0f)
# Walk Speed is client side effect.
Reference: IEEE 754 Converter http://www.h-schmidt.net/FloatApplet/IEEE754.html
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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lol... we dont even have to ask and you have already come through for us...
and for those noobs among us who are wondering .. What he has provided here is the answer to how the new server.dll from the recent steam update will have to be adjusted to accomidate the mods that we all know and love on this server. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 29] SMG1 Grenade modifier: L0042A992: push 42C80000 ; 680000C842 SMG1_GRENADE_DAMAGE(100.0f) L0042A997: mov ecx,ebx ; 8BCB L0042A999: call (d) [edx+000001D0] ; FF92D0010000 L0042A99F: mov eax,[ebx] ; 8B03 L0042A9A1: push 437A0000 ; 6800007A43 SMG1_GRENADE_RADIUS(250.0f)
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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Heh, I thought I missed the modding between v23 and v29.
I'm glad I got here in time.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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and just in time for day one of our new server... your timing is uncanny
another question would be.. would/ should it be impossible to make these type of changes to the other steam games.. the underlying design of the games seem like they should be the same.. (talking about DOD in particular) Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 29] Crowbar modifier: L00500128: dd 41C80000h, ; 0000C841 GetDamageForActivity(25.0f)
L0053B1E4: dd 3ECCCCCDh, ; CDCCCC3E CROWBAR_REFIRE(0.4f)
Stunstick modifier: L00518754: dd 42200000h, ; 00002042 GetDamageForActivity(40.0f)
L004FF894: dd 3F4CCCCDh, ; CDCC4C3F STUNSTICK_REFIRE(0.8f)
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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There's a source code for HL2DM, so I can mod the dll relatively easy. I guess DoD(:S) got tweaked greatly by Valve person, so I don't think they are similar structure (like other third-party mod).
As for maxplayer for DoD, I have tried before when they changed 32max from 64, but they seemed to set a base structure (or something like that) to 32, so I couldn't done it with my skill (it's not impossible, but with my skill =p).
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Kusa, you are a life saver. Thanks for checking in on us!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Kusa...
We have one other favor to ask you (as if we wont have more in the future ) We have decided that we are interested in trying a 40 player limit and would this be possible? We have had some information giving to us that the next stop may actually be 48 players? Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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L00409298: mov [edx],00000010 ; C70210000000 maxplayers
Change this to C70240000000. (40h = 64 maxplayers)
# I've tested this before with Blueberry, but at that time we failed (chat mes and score board got corrupted). But might be worth a try with recent version.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Thank you very much as always Kusa..
Bike (givepeaceachance)
here you go... if you can get the server.dll to me when you get it modded I will test it extensively on my old testing server and we will see what happens.. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,301 Points: 1,263
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Done. Will be around late tonight to send the file. {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Well no one appears on the scoreboard over 32 players... and there's a voicebox that stays on your screen constantly that says errorname. Thanks anyway Kusa, I really appreciate your help in this... but it seems we can't "push it to the limit." On a side note, do you happen to know anyone with a skill level able to up the DoD maxplayers? I'm in the mood to stick it to Valve.
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