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Death of an Annoyance Options
RichardAwesome
#16 Posted: : Friday, October 17, 2008 5:29:59 PM
Rank: Polio Power!



Groups: {pDs} Member, Registered User

Joined: 8/1/2008
Posts: 658
Points: 81
Location: SoCal
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
GreyWolf wrote:
FinalGamer wrote:
Rikaelus wrote:
FinalGamer wrote:
Bah I still love Materia so much they're my anal beads.


Just be careful about when you summon Bahamut...
That could sting a bit.

Unless yer a furfag.


/Me is confused......

Never having enjoyed FF7, I'm somewhat in the dark in here.  Am I missing some kind of furfag porn?


Short form of it is that this girl and love interest of the protagonist (and the last of some "ancient" race) gets run through by the main antagonist. The joke is in having death as part of the storyline in a game that has an item that can bring people back to life. They never explain why she, or anyone else who died for the story, can't just be brought back with Phoenix Downs (the item).


Because phoenix downs are a combat trick.

It's like asking how it's not realistic to be able to carry 100 potions on you or 12 different swords.

Hell, the whole concept of saving is highly unrealistic.


You, sir, are obviously not an RPer. Though I'll admit the inventory thing has always been difficult to explain in-character...


I play DnD every month at EA games.  I am so an RPer. :D
Rikaelus
#17 Posted: : Friday, October 17, 2008 5:33:11 PM
Rank: Administration



Groups: {pDs} Member, Registered User, Server Admin, Administration

Joined: 3/27/2008
Posts: 1,793
Points: 3,380
Location: Arizona
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
GreyWolf wrote:
FinalGamer wrote:
Rikaelus wrote:
FinalGamer wrote:
Bah I still love Materia so much they're my anal beads.


Just be careful about when you summon Bahamut...
That could sting a bit.

Unless yer a furfag.


/Me is confused......

Never having enjoyed FF7, I'm somewhat in the dark in here.  Am I missing some kind of furfag porn?


Short form of it is that this girl and love interest of the protagonist (and the last of some "ancient" race) gets run through by the main antagonist. The joke is in having death as part of the storyline in a game that has an item that can bring people back to life. They never explain why she, or anyone else who died for the story, can't just be brought back with Phoenix Downs (the item).


Because phoenix downs are a combat trick.

It's like asking how it's not realistic to be able to carry 100 potions on you or 12 different swords.

Hell, the whole concept of saving is highly unrealistic.


You, sir, are obviously not an RPer. Though I'll admit the inventory thing has always been difficult to explain in-character...


I play DnD every month at EA games.  I am so an RPer. :D


Then you should realize that, from a character-perspective, there's no "in-combat"/"out-of-combat" distinction like you implied, and they'd have no knowledge of saving/loading. Noob.

RichardAwesome
#18 Posted: : Friday, October 17, 2008 5:36:30 PM
Rank: Polio Power!



Groups: {pDs} Member, Registered User

Joined: 8/1/2008
Posts: 658
Points: 81
Location: SoCal
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
GreyWolf wrote:
FinalGamer wrote:
Rikaelus wrote:
FinalGamer wrote:
Bah I still love Materia so much they're my anal beads.


Just be careful about when you summon Bahamut...
That could sting a bit.

Unless yer a furfag.


/Me is confused......

Never having enjoyed FF7, I'm somewhat in the dark in here.  Am I missing some kind of furfag porn?


Short form of it is that this girl and love interest of the protagonist (and the last of some "ancient" race) gets run through by the main antagonist. The joke is in having death as part of the storyline in a game that has an item that can bring people back to life. They never explain why she, or anyone else who died for the story, can't just be brought back with Phoenix Downs (the item).


Because phoenix downs are a combat trick.

It's like asking how it's not realistic to be able to carry 100 potions on you or 12 different swords.

Hell, the whole concept of saving is highly unrealistic.


You, sir, are obviously not an RPer. Though I'll admit the inventory thing has always been difficult to explain in-character...


I play DnD every month at EA games.  I am so an RPer. :D


Then you should realize that, from a character-perspective, there's no "in-combat"/"out-of-combat" distinction like you implied, and they'd have no knowledge of saving/loading. Noob.


Other than when they explain to each other in character how they can stand over this spinning little symbol and save their progress.
Rikaelus
#19 Posted: : Friday, October 17, 2008 5:40:39 PM
Rank: Administration



Groups: {pDs} Member, Registered User, Server Admin, Administration

Joined: 3/27/2008
Posts: 1,793
Points: 3,380
Location: Arizona
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
GreyWolf wrote:
FinalGamer wrote:
Rikaelus wrote:
FinalGamer wrote:
Bah I still love Materia so much they're my anal beads.


Just be careful about when you summon Bahamut...
That could sting a bit.

Unless yer a furfag.


/Me is confused......

Never having enjoyed FF7, I'm somewhat in the dark in here.  Am I missing some kind of furfag porn?


Short form of it is that this girl and love interest of the protagonist (and the last of some "ancient" race) gets run through by the main antagonist. The joke is in having death as part of the storyline in a game that has an item that can bring people back to life. They never explain why she, or anyone else who died for the story, can't just be brought back with Phoenix Downs (the item).


Because phoenix downs are a combat trick.

It's like asking how it's not realistic to be able to carry 100 potions on you or 12 different swords.

Hell, the whole concept of saving is highly unrealistic.


You, sir, are obviously not an RPer. Though I'll admit the inventory thing has always been difficult to explain in-character...


I play DnD every month at EA games.  I am so an RPer. :D


Then you should realize that, from a character-perspective, there's no "in-combat"/"out-of-combat" distinction like you implied, and they'd have no knowledge of saving/loading. Noob.


Other than when they explain to each other in character how they can stand over this spinning little symbol and save their progress.


They're not the ones saving their progress; the player is. Characters don't have GUIs!

(I wonder how long and pointless we can make this....)

RichardAwesome
#20 Posted: : Friday, October 17, 2008 6:20:50 PM
Rank: Polio Power!



Groups: {pDs} Member, Registered User

Joined: 8/1/2008
Posts: 658
Points: 81
Location: SoCal
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
GreyWolf wrote:
FinalGamer wrote:
Rikaelus wrote:
FinalGamer wrote:
Bah I still love Materia so much they're my anal beads.


Just be careful about when you summon Bahamut...
That could sting a bit.

Unless yer a furfag.


/Me is confused......

Never having enjoyed FF7, I'm somewhat in the dark in here.  Am I missing some kind of furfag porn?


Short form of it is that this girl and love interest of the protagonist (and the last of some "ancient" race) gets run through by the main antagonist. The joke is in having death as part of the storyline in a game that has an item that can bring people back to life. They never explain why she, or anyone else who died for the story, can't just be brought back with Phoenix Downs (the item).


Because phoenix downs are a combat trick.

It's like asking how it's not realistic to be able to carry 100 potions on you or 12 different swords.

Hell, the whole concept of saving is highly unrealistic.


You, sir, are obviously not an RPer. Though I'll admit the inventory thing has always been difficult to explain in-character...


I play DnD every month at EA games.  I am so an RPer. :D


Then you should realize that, from a character-perspective, there's no "in-combat"/"out-of-combat" distinction like you implied, and they'd have no knowledge of saving/loading. Noob.


Other than when they explain to each other in character how they can stand over this spinning little symbol and save their progress.


They're not the ones saving their progress; the player is. Characters don't have GUIs!

(I wonder how long and pointless we can make this....)


But they make a point to tell each other about it. :D  Yes, obviously, the player saves.

But the initial complaint about them not using a phoenix down on Aerith is a similar argument.  It's for a story purposes.  The phoenix down is just a game mechanic for the players.
Rikaelus
#21 Posted: : Friday, October 17, 2008 6:59:32 PM
Rank: Administration



Groups: {pDs} Member, Registered User, Server Admin, Administration

Joined: 3/27/2008
Posts: 1,793
Points: 3,380
Location: Arizona
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
RichardAwesome wrote:
Rikaelus wrote:
GreyWolf wrote:
FinalGamer wrote:
Rikaelus wrote:
FinalGamer wrote:
Bah I still love Materia so much they're my anal beads.


Just be careful about when you summon Bahamut...
That could sting a bit.

Unless yer a furfag.


/Me is confused......

Never having enjoyed FF7, I'm somewhat in the dark in here.  Am I missing some kind of furfag porn?


Short form of it is that this girl and love interest of the protagonist (and the last of some "ancient" race) gets run through by the main antagonist. The joke is in having death as part of the storyline in a game that has an item that can bring people back to life. They never explain why she, or anyone else who died for the story, can't just be brought back with Phoenix Downs (the item).


Because phoenix downs are a combat trick.

It's like asking how it's not realistic to be able to carry 100 potions on you or 12 different swords.

Hell, the whole concept of saving is highly unrealistic.


You, sir, are obviously not an RPer. Though I'll admit the inventory thing has always been difficult to explain in-character...


I play DnD every month at EA games.  I am so an RPer. :D


Then you should realize that, from a character-perspective, there's no "in-combat"/"out-of-combat" distinction like you implied, and they'd have no knowledge of saving/loading. Noob.


Other than when they explain to each other in character how they can stand over this spinning little symbol and save their progress.


They're not the ones saving their progress; the player is. Characters don't have GUIs!

(I wonder how long and pointless we can make this....)


But they make a point to tell each other about it. :D  Yes, obviously, the player saves.

But the initial complaint about them not using a phoenix down on Aerith is a similar argument.  It's for a story purposes.  The phoenix down is just a game mechanic for the players.


It might be a game mechanic but it's observable by the characters; hence one using it on another one if during battle - it takes their turn to do it, even!

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