Poll Question : Should the Goldrush respawn timer be extended? (Poll is closed)
Choice Votes Statistics
Yes? 25 86 %
No? 4 13 %

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Goldrush server Options
Get A Life
#16 Posted: : Thursday, October 30, 2008 2:36:38 PM
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Docta BBQ wrote:
Razor wrote:
Sunfox wrote:

I don't personally agree with class limits...

Picture if you will the second stage of Dustbowl at the last point.  Drop off the wall and nothing but sgs as far as the eye can see.  Yeah they need to be limited.



I'd like to reference the case of mass-engi camping versus goldrush.  11 engis on defense in the first leg of goldrush... epic, and awsome...when i was on red.  i can still hear a certain pds-person flipping out, lol.

lol ... and that would be enough to give the ol' GAL a heart attack





Mr.Bojangles
#17 Posted: : Thursday, October 30, 2008 9:01:04 PM
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Docta BBQ wrote:
This has nothing to do with the subject, I just have to say I love Leon's Super Saiyan Phelps.  That is the most epic picture I've ever seen... :D


Haha yeah, and it cracks me up every time I notice the other dude freak out when the camera isn't zooming towards him, so he jumps up under Phelps' arm.
Saber (Wu)
#18 Posted: : Friday, October 31, 2008 11:44:29 AM
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Leon Switch wrote:
I think normal respawn will fix the Class-Limit problem, to an extent. The problem is that by the time Blue walks all the way to the Cart, a Red Engie would have respawned and built up a Level-3 sentry.


Not likely. So what if blue has to walk all the way to the cart, the cart wont be far off after the second cap. Its always around the tunnels for major choking by demos and spam. Also there isn't a lot of metal to pick up to stay there and rebuild it to level 3. The time you get a level 2 + a dispenser thats still building, blue team will reach the cart. Not to mention the mass spam of engineers, everyone's still each others metal and blue team SHOULD have alot of soldiers and demoman doing explosive jumps and a WORKING teleporter.

Limiting the class limit and like a +3 second respawn for red is good enough, If it gets too high, blue team will roll through way to easy.
Giller [GwDR]
#19 Posted: : Friday, October 31, 2008 12:14:59 PM
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Saber (Wu) wrote:
Leon Switch wrote:
I think normal respawn will fix the Class-Limit problem, to an extent. The problem is that by the time Blue walks all the way to the Cart, a Red Engie would have respawned and built up a Level-3 sentry.


Not likely. So what if blue has to walk all the way to the cart, the cart wont be far off after the second cap. Its always around the tunnels for major choking by demos and spam. Also there isn't a lot of metal to pick up to stay there and rebuild it to level 3. The time you get a level 2 + a dispenser thats still building, blue team will reach the cart. Not to mention the mass spam of engineers, everyone's still each others metal and blue team SHOULD have alot of soldiers and demoman doing explosive jumps and a WORKING teleporter.

Limiting the class limit and like a +3 second respawn for red is good enough, If it gets too high, blue team will roll through way to easy.

I hate class limits personally.  if you can rally a team to work together you can overcome a heavily engied position.  An engie heavy team is basically an all or nothing defense.  You either keep the other team at bay because they can't coordinate enough to break you.  Or if they do break the defenses you lose because the rest of the team can't meet the same level of firepower left on the field.  I think you should just set both team's respawns at 15 seconds.  Blue can overcome distance with rocket jumps and teleporters.  And Red is balanced because they can't replace thier numbers faster than blue can kill them.  (like it is now)

Make it so.


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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
SomeGuy
#20 Posted: : Friday, October 31, 2008 5:12:49 PM
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But isn't the default respawn times for payload maps that Red has a longer time than Blu?
Super Penguin
#21 Posted: : Friday, October 31, 2008 6:51:45 PM
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Docta BBQ wrote:
This has nothing to do with the subject, I just have to say I love Leon's Super Saiyan Phelps.  That is the most epic picture I've ever seen... :D

I have to agree with that statement. Somebody should add a little monkey tail in there.

 


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Razor: As hard as one might try no one will ever be able to pull one over on Super Penguin.

Backpack of Win
Docta BBQ
#22 Posted: : Friday, October 31, 2008 7:36:08 PM
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Super Penguin wrote:

Docta BBQ wrote:
This has nothing to do with the subject, I just have to say I love Leon's Super Saiyan Phelps.  That is the most epic picture I've ever seen... :D

I have to agree with that statement. Somebody should add a little monkey tail in there.

 



WHAT'S MICHAEL PHELPS' POWER LEVEL?!?!?
McCheese wrote:
I've always said all women are 2 drinks away from full on lesbian action


Lead Salad wrote:
I never figured whut for a fairy..wait, yes, yes I did.


Snipme wrote:
erk cant have me my penis will annilihate his ass hole
Leon Switch
#23 Posted: : Friday, October 31, 2008 8:34:45 PM
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OVER 9000!!!!
ARG START THE REACTOR

DO IT NAO
-Lemons-
#24 Posted: : Saturday, November 01, 2008 1:50:36 PM
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Leon Switch wrote:
OVER 9000!!!!
ARG START THE REACTOR

DO IT NAO


I chuckled
Business
#25 Posted: : Saturday, November 01, 2008 3:22:56 PM
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Razor wrote:

Docta BBQ wrote:
K_Buz wrote:
Engi limits would do the same thing I would think.

Limit that class to 3 and keep the respawn times down.  I have to believe everyone is as impatient as I am when it comes to waiting to respawn.


i tried that argument and people rejected it, so I'll settle for the consolation prize. :D

Personally I think engi's should be limited on all servers especially goldrush and dustbowl.



All classes should be completely restricted except for engineers and spies, and spies should be able to build teleports.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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