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Fun with guessing sniper upgrades! Options
Bike
#16 Posted: : Sunday, April 12, 2009 9:29:18 AM
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Honestly, I really hope that the sniper doesn't get any consumables. I think the whole fascination with consumables is being taken a bit too far. The Heavy it made sense for, the Scout's was... alright, but really, what kind of consumable would actually be useful for a class that's meant to stay back and shoot?

I think the sniper gets a buff in aspects that cater to the two different types of play styles he has - extremely mobile, and extremely immobile. I've seen a lot of people move around as the sniper, stop, shoot. I've seen people never move.

I like some of these ideas, though. A boomerang could be a neat addition if it's implemented correctly. Don't expect anything to stun players again since the sandman. Ever.
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
Bike
#17 Posted: : Tuesday, April 14, 2009 7:32:23 AM
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New rifle idea:

Working on name...

-level 15 sniper rifle
-Headshots do NOT crit
-20% slower reload speed
-Successful shots add to a meter similar to an ubercharge meter. The percetange filled depends on the charge of the weapon and whether it was a headshot
--Once the meter is filled and deployed, it will make every shot from the rifle fire with fully-charged strength regardless of how long it's actually charged. Headshots will then crit, and the crit chance for the sucmachine gun and the machette will be increased. This effect will last about 30 seconds to a minute - tweak for balancing.
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
Saber (Wu)
#18 Posted: : Tuesday, April 14, 2009 8:07:23 AM
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Bike wrote:
New rifle idea:

Working on name...

-level 15 sniper rifle
-Headshots do NOT crit
-20% slower reload speed
-Successful shots add to a meter similar to an ubercharge meter. The percetange filled depends on the charge of the weapon and whether it was a headshot
--Once the meter is filled and deployed, it will make every shot from the rifle fire with fully-charged strength regardless of how long it's actually charged. Headshots will then crit, and the crit chance for the sucmachine gun and the machette will be increased. This effect will last about 30 seconds to a minute - tweak for balancing.


The thing is... is that you have right click bound to zoom and the sniper rifle never really had a reload speed... it was just a bolt action rifle with 25 shots loaded into it.
Bike
#19 Posted: : Tuesday, April 14, 2009 8:22:38 AM
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Saber (Wu) wrote:
Bike wrote:
New rifle idea:

Working on name...

-level 15 sniper rifle
-Headshots do NOT crit
-20% slower reload speed
-Successful shots add to a meter similar to an ubercharge meter. The percetange filled depends on the charge of the weapon and whether it was a headshot
--Once the meter is filled and deployed, it will make every shot from the rifle fire with fully-charged strength regardless of how long it's actually charged. Headshots will then crit, and the crit chance for the sucmachine gun and the machette will be increased. This effect will last about 30 seconds to a minute - tweak for balancing.


The thing is... is that you have right click bound to zoom and the sniper rifle never really had a reload speed... it was just a bolt action rifle with 25 shots loaded into it.


Okay, -20% firing speed then. I'm pretty sure it was obvious what I meant ;p

There could always be another key you could use that would bind the toggle charge. The Spy uses a different key for last disguise, so I can imagine something similar. Anyway, it's something I just came up with during class and it's totally a work in progress idea.
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
jamesbigmac
#20 Posted: : Tuesday, April 14, 2009 9:01:18 AM
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I think they will do something like the barret .50 cal that will mean 5-10 automatic rounds with a slow reload, allowing the player to stay on target. This doesn't change any mechanics about the sniper, just how you will snipe. Bullets will charge at the normal rate, but the charge will recharge after each shot is fired and will constantly be in scope without reloading. I could also see this gun having a single charge that stays on the whole time, it just takes twice as long to charge up and the charge doesn't dissipate until unscoped or until the player reloads.
Chase: the only refuge i have from my mom is when i go to my gf's
Me: I have no gf, just palmela handerson
Chase: Well at least you aren't a double amputee.



endyss
#21 Posted: : Tuesday, April 14, 2009 11:50:05 AM
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I'd like to see something to deal with demomen of the battlements on 2fort.

A grenade would do the trick nicely (and isn't in unmodded TF2 at all yet).


HolyJaw wrote:
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crawdad
#22 Posted: : Tuesday, April 14, 2009 12:33:31 PM
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It would be interesting to have a new rifle that only has iron sights (when zoomed). This would get rid of the pesky field of view when you have your scope up. I would also like for this rifle have 3 round bursts of fully auto with a max clip of 12 rounds. Some may argue that why do this when you already have a sub-machine gun, to this I would have to say it comes down to POWER! any rifle round will have more power than the little machine gun ammo.
Giller [GwDR]
#23 Posted: : Tuesday, April 14, 2009 1:38:07 PM
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crawdad wrote:
It would be interesting to have a new rifle that only has iron sights (when zoomed). This would get rid of the pesky field of view when you have your scope up. I would also like for this rifle have 3 round bursts of fully auto with a max clip of 12 rounds. Some may argue that why do this when you already have a sub-machine gun, to this I would have to say it comes down to POWER! any rifle round will have more power than the little machine gun ammo.

Ok I liked the change to an iron-sight idea no zoom rifle. But here is what I think should be the distinction. It is automatic, 8 round clip. No power bar, but capable of a critical. Also, each successful hit introduces a bleed type damage over time effect (similar to burning) for 25 hit points, but the effect can be stopped by a medic of course. This would allow snipers the option to be more offensive if they wished.

Quote:

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Saber (Wu)
#24 Posted: : Wednesday, April 15, 2009 5:25:09 PM
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Giller [GwDR wrote:
]
crawdad wrote:
It would be interesting to have a new rifle that only has iron sights (when zoomed). This would get rid of the pesky field of view when you have your scope up. I would also like for this rifle have 3 round bursts of fully auto with a max clip of 12 rounds. Some may argue that why do this when you already have a sub-machine gun, to this I would have to say it comes down to POWER! any rifle round will have more power than the little machine gun ammo.

Ok I liked the change to an iron-sight idea no zoom rifle. But here is what I think should be the distinction. It is automatic, 8 round clip. No power bar, but capable of a critical. Also, each successful hit introduces a bleed type damage over time effect (similar to burning) for 25 hit points, but the effect can be stopped by a medic of course. This would allow snipers the option to be more offensive if they wished.


You mean like an M1 Grand?
SomeGuy
#25 Posted: : Wednesday, April 15, 2009 10:45:52 PM
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Saber (Wu) wrote:
You mean like an M1 Grand?


But he said fully automatic.
crawdad
#26 Posted: : Thursday, April 16, 2009 6:48:06 AM
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my original thought was a mix between the M1 and an M16, where it is only "fully automatic" for 3 rounds, then you would have to pull the trigger again to get 3 more rounds to fire. sorry if this was unclear. Also this bleed type damage would be really cool, I can easily see where a weapon like this would make the sniper a much more offensive force.
Bike
#27 Posted: : Thursday, April 16, 2009 7:05:52 AM
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Although I wouldn't mind seeing an update that would give the niper some type of rifle that would be three-round burst capable (or perhaps a strong, consistent single shot), I don't see valve implementing it, and I can agree with why they wouldn't. I personally think it's important to keep the identity of the sniper the same and not turn him into the rifleman.
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
jamesbigmac
#28 Posted: : Thursday, April 16, 2009 7:18:49 AM
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I really like the bleeding out idea. Also, I think the 3 round burst would be a bad idea.

p.s. The M16A4 that the army uses nowadays actually has a 3 round burst so there wouldn't be any mix between the garand and the m16, just the m16.
Chase: the only refuge i have from my mom is when i go to my gf's
Me: I have no gf, just palmela handerson
Chase: Well at least you aren't a double amputee.



Saber (Wu)
#29 Posted: : Thursday, April 16, 2009 9:53:52 AM
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SomeGuy wrote:
Saber (Wu) wrote:
You mean like an M1 Grand?


But he said fully automatic.


That's just silly to have a rifle thats full auto and have 8 round clips in it. Besides, I already have an SMG and it has 25!! rounds in 1 clip.

Bike wrote:
Although I wouldn't mind seeing an update that would give the niper some type of rifle that would be three-round burst capable (or perhaps a strong, consistent single shot), I don't see valve implementing it, and I can agree with why they wouldn't. I personally think it's important to keep the identity of the sniper the same and not turn him into the rifleman.


What he said.
crawdad
#30 Posted: : Thursday, April 16, 2009 10:01:01 AM
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thanks james, I was aware that the m16 has the 3 round burst i was just to lazy to fix my previous post
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