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can we do this on the Tomb please Options
llenta
#16 Posted: : Monday, September 11, 2006 3:49:21 PM
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the guy who made it will do the port (iat least i think he will).  whut is going to contact him about it.  but if it gets ported, it will be a domination style map, and people have been complaining about domination style maps.  that is why the only one we have is not even in the rotation, only a vote option.
Bike
#17 Posted: : Monday, September 11, 2006 3:55:32 PM
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Dick Cheney's Mechanical Heart wrote:

 I meant to put it in the one about the lego map, and how it should be more unique maps like that rather than the TFC DM maps we ported over, because people tend to complain a lot about the maps we have like stone fort and 2fort (TFC).

Sorry if I confused you[/quote]

People can shut their fucking pieholes then - I love the old Tomb maps! Although many of them aren't as good without the boosted xbow unfortunately. I think the real issue is that they are designed for more people than we often have. Stone fort sucks for anything smaller than 5 v 5, so if your only experience with it is after an intense 3 v 3 pedestal battle you are going to bitch and moan about it. 10 v 10 Stone Fort is a good time if the teams are balanced. 2fort I can see people complain about if they are sick of it - anyone who has ever played TFC knows it is overplayed - it's still a pretty fun map though, I definitely enjoy it more than 2fort_lite.

I was just thinking about the wdf map (the one with the RPG in the middle) - anyone working on porting it? I think it would be a kick ass dom map![/quote]

The problem is, we are trying to attract more people to the Tomb, and by staying only with what the clan itself likes isn't going to make that happen.  This isn't deathmatch anymore; we have a different crowd to appeal to now.
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Business
#18 Posted: : Monday, September 11, 2006 5:34:09 PM
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some issues after playing 3 maps: the new weapon setting isnt as great as everyone thought it would be. It takes forever for weapons to spawn now that people can pick them up and on pedestal thatsa nogooda. It was even a little hassle on 2fort. The rockthevote requires a minimum of 3 votes it would seem, so your screwed no matter what if you have less then 3.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
tpractice
#19 Posted: : Monday, September 11, 2006 11:23:00 PM
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Man, the new settings suck the action right out of my game.  I'm spawning with a pistol fighting guys with shotty's, rpg's, mags and runes.  Maybe it's just me.
{pDs} Aww
#20 Posted: : Tuesday, September 12, 2006 6:53:04 AM
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tpractice wrote:
Man, the new settings suck the action right out of my game.  I'm spawning with a pistol fighting guys with shotty's, rpg's, mags and runes.  Maybe it's just me.

No it wasn't just you. Weapons takes too long to respawn.

Elf
#21 Posted: : Tuesday, September 12, 2006 7:45:36 AM
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Indeed. Also, I think this setting was only invoked yesterday or so? Personally I think it causes too much crowding in the spawns, which leads to a lower speed of gameplay overall. With the normal spawn rate, the game goes much faster, especially on maps such as 2fort when you have plenty of people :).

-elf
Dick Cheney's Mechanical Heart
#22 Posted: : Tuesday, September 12, 2006 8:53:21 AM
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Unfortunately, I agree - the respawn times are just too high on the weapons :( What we really need is more ammo on some of the maps.
Can anyone think of which maps need more ammo? Particularly those which have a weapon but no ammo for it? I know there is at least one map that has a mag but no mag ammo...
Razor wrote:
Killing people is good therapy.


King Gojinn
#23 Posted: : Tuesday, September 12, 2006 5:25:32 PM
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Well, I don't know, but we need something to be done, because although I had fun playing Snoochs remix the other night, I didn't enjoy dieing so many times having no weapons to battle with. =/




[20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server?
[20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill
[20:40] Òœá»‹Î·Äą ÄœĆÄ”ÏƅƆ: Fail.
WDF?
#24 Posted: : Tuesday, September 12, 2006 5:28:40 PM
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I set it back. Looking into altering respawn times.

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