|
|
Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
|
Kusa wrote:
There's a source code for HL2DM, so I can mod the dll relatively easy. I guess DoD(:S) got tweaked greatly by Valve person, so I don't think they are similar structure (like other third-party mod).
As for maxplayer for DoD, I have tried before when they changed 32max from 64, but they seemed to set a base structure (or something like that) to 32, so I couldn't done it with my skill (it's not impossible, but with my skill =p).
For Whutters....
Cause he could not find it....
Blind Bastard Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
|
|
|
Rank: Coathanger Abortion

Groups: {pDs} Member, Server Admin
Joined: 5/17/2006 Posts: 3,487 Points: 1,990 Location: Undisclosed Location
|
WDF? wrote:Well no one appears on the scoreboard over 32 players... and there's a voicebox that stays on your screen constantly that says errorname.
Thanks anyway Kusa, I really appreciate your help in this... but it seems we can't "push it to the limit."
On a side note, do you happen to know anyone with a skill level able to up the DoD maxplayers? I'm in the mood to stick it to Valve. this is so sad - it would be BADASS if we had a 64 player hl2dm server (or really any number over 32). I really wish someone would make an awesome FPS that worked with 64+ players, I love big ass crazy battles with lots of people. Razor wrote:Killing people is good therapy.  
|
|
|
Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
|
lol... you can always play 64 player css :)
|
|
|
Rank: Coathanger Abortion

Groups: {pDs} Member, Server Admin
Joined: 5/17/2006 Posts: 3,487 Points: 1,990 Location: Undisclosed Location
|
WDF? wrote:lol... you can always play 64 player css :) every time I try the "64 player" servers are just fakes that pass you through to a server with way less players and a way higher ping. I fucking hate that shit so much. It would be cool to play CSS as DM where you can respawn and whatnot... Razor wrote:Killing people is good therapy.  
|
|
|
Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
|
There is a dm mod for css... that's always an option. And we don't have a fake 64 player server.
|
|
|
Rank: Coathanger Abortion

Groups: {pDs} Member, Server Admin
Joined: 5/17/2006 Posts: 3,487 Points: 1,990 Location: Undisclosed Location
|
WDF? wrote:There is a dm mod for css... that's always an option.
And we don't have a fake 64 player server. You know I have never played on our CSS server. I play CSS about once every two or three months for a couple of hours. Maybe I will play some tonight... Razor wrote:Killing people is good therapy.  
|
|
|
Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
|
I hated css for the longest time.. then I put this thing up for the hell of it... and I love it again... lol
|
|
|
Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
|
[server.dll for Version 30] 32 players max: L00409630: mov eax,[esp+0C] ; 8B44240C L00409634: mov ecx,[esp+04] ; 8B4C2404 L00409638: mov edx,[esp+08] ; 8B542408 L0040963C: mov [eax],00000002 ; C70002000000 minplayers/defaultMaxPlayers L00409642: mov [ecx],00000002 ; C70102000000 minplayers/defaultMaxPlayers L00409648: mov [edx],00000010 ; C70210000000 maxplayers L0040964E: retn 000C ; C20C00 to L00409630: mov eax,[esp+0C] ; 8B44240C L00409634: mov ecx,[esp+04] ; 8B4C2404 L00409638: mov edx,[esp+08] ; 8B542408 L0040963C: mov [eax],00000002 ; C70002000000 minplayers/defaultMaxPlayers L00409642: mov [ecx],00000002 ; C70102000000 minplayers/defaultMaxPlayers L00409648: mov [edx],00000020 ; C70220000000 maxplayers L0040964E: retn 000C ; C20C00
|
|
|
Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
|
[server.dll for Version 30] 1 combine ball limit: L0040A8EF: push (d) +08 ; 6A08 L0040A8F1: push (d) +04 ; 6A04 L0040A8F3: push (d) +00 ; 6A00 L0040A8F5: push (d) +00 ; 6A00 L0040A8F7: push (d) +03 ; 6A03 L0040A8F9: push (d) +00 ; 6A00 L0040A8FB: push (d) +00 ; 6A00 L0040A8FD: push (d) +00 ; 6A00 L0040A8FF: push 04000000 ; 6800000004 L0040A904: push *this.((off32)00568700) ; ->"AR2AltFire" ; 6800875622 L0040A909: mov ecx,*this.((off32)00718D60); ->"8<<<@<D<H<L<P<T<X<\<`<d<h<l<p<t<x<|<" ; B9608D7122 L0040A90E: calln L000C6080 ; E86DB7CBFF to L0040A8EF: push (d) +08 ; 6A08 L0040A8F1: push (d) +04 ; 6A04 L0040A8F3: push (d) +00 ; 6A00 L0040A8F5: push (d) +00 ; 6A00 L0040A8F7: push (d) +01 ; 6A01 L0040A8F9: push (d) +00 ; 6A00 L0040A8FB: push (d) +00 ; 6A00 L0040A8FD: push (d) +00 ; 6A00 L0040A8FF: push 04000000 ; 6800000004 L0040A904: push *this.((off32)00568700) ; ->"AR2AltFire" ; 6800875622 L0040A909: mov ecx,*this.((off32)00718D60); ->"8<<<@<D<H<L<P<T<X<\<`<d<h<l<p<t<x<|<" ; B9608D7122 L0040A90E: calln L000C6080 ; E86DB7CBFF
|
|
|
Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
|
Note: Make sure you set sv_maxspeed according to your modified speed
[server.dll for Version 30] Sprint Speed: L00318B36: push *this.((off32)0059EDA0) ; ->"HL2Player.SprintStart" ; 68A0ED5922 L00318B3B: push eax ; 50 L00318B3C: call (d) [edx+48] ; FF5248 L00318B3F: push eax ; 50 L00318B40: lea eax,[esp+3C] ; 8D44243C L00318B44: push eax ; 50 L00318B45: calln L00274640 ; E8F6BAF5FF L00318B4A: add (d) esp,+18 ; 83C418 L00318B4D: push 43A00000 ; 680000A043 HL2_SPRINT_SPEED(320.0f)
Normal Speed: L00318BE6: mov [esi],433E0000 ; C70600003E43 HL2_NORM_SPEED(190.0f)
# Walk Speed is client side effect.
Reference: IEEE 754 Converter http://www.h-schmidt.net/FloatApplet/IEEE754.html
|
|
|
Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
|
[server.dll for Version 30] SMG1 Grenade modifier: L0042A952: push 42C80000 ; 680000C842 SMG1_GRENADE_DAMAGE(100.0f) L0042A957: mov ecx,ebx ; 8BCB L0042A959: call (d) [edx+000001D0] ; FF92D0010000 L0042A95F: mov eax,[ebx] ; 8B03 L0042A961: push 437A0000 ; 6800007A43 SMG1_GRENADE_RADIUS(250.0f)
|
|
|
Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
|
[server.dll for Version 30] Crowbar modifier: L00500128: dd 41C80000h, ; 0000C841 GetDamageForActivity(25.0f)
L0053B1E4: dd 3ECCCCCDh, ; CDCCCC3E CROWBAR_REFIRE(0.4f)
Stunstick modifier: L00518754: dd 42200000h, ; 00002042 GetDamageForActivity(40.0f)
L004FF894: dd 3F4CCCCDh, ; CDCC4C3F STUNSTICK_REFIRE(0.8f)
|
|
|
| Users browsing this topic |
|
Guest
|