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Increasing max number of possible points lost Options
bitchmaker
#31 Posted: : Sunday, February 17, 2008 1:22:40 AM
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I agree with horsie. We should not make a change unless we fundumentaly change the scoring system to reflect skill.
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McCheese
#32 Posted: : Sunday, February 17, 2008 2:04:16 AM
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Here's what I would do...

I've been playing on the Tempest servers, and nothing but the Tempest servers since mid-November and have just recently squeaked past the 50,000 point mark.  That's three short months of playing, and I've acquired 49,000 points.  And that's with working a job that requires me to work 48 hours a week.  When I first started playing here, 50 kills were necessary to start earning the bonus points.  The next day that was bumped up to 500 kills.  At first I didn't like that because I had already gotten my 50, but then I warmed up to it because getting that 50 was easy, and 450 more was a good goal to shoot for (pun intended).

Currently, the points don't (or shouldn't) matter to the newer players to the Tempest servers.  The points do matter to the people that have put in literal days of time on these servers.  What I notice is most of the new peeps play on #2, 24/7 2fort, and most of the high point peeps lose a lot of points that way (well, me at least).  We shouldn't reward newer players with more points simply for killing a high-ranked player...That seems like it is more of a punishment to the top players than a reward for the new players.

My proposal is to bump the minimum kills needed for bigger points from 500 to anywhere from 1,000 to 2,000.  It gives the newer players to the server something to go for...an attainable goal, if they remain as regulars of the Tempest servers.  Also, on Tempest #2, I would sweeten the pot by encouraging players to branch out to the other Tempest servers for points...How?  Well, with the green text that appears above the written player text (e.g. "Urgent Message from Admin: The Cake is a Lie!)  Market the other servers by using a message like "Want more points in your pot?  Try a CP map on Temp #1, make a cap, and you get 75 points in the bank!" or "Tired of the turtleing on 24/7 2fort? See the TF2 world and some {pDs} created maps on Temp #3"

...something to that effect...



HAHA stupid horse, the sign says Deer crossing

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llenta
#33 Posted: : Sunday, February 17, 2008 8:59:28 AM
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McCheese wrote:
See the TF2 world and some {pDs} created maps on Temp #3"


i like that...and you do get more points quicker playing on CP maps.  so people that spend most of their time on Tempest 2 should start playing other servers if they are concerned about getting more points quicker.
WDF?
#34 Posted: : Sunday, February 17, 2008 12:03:17 PM
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The mayor has spoken.

I'm going to add some server text ads.

Christina
#35 Posted: : Sunday, February 17, 2008 3:00:39 PM
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i like the first llenta's sugestion....make it 250 points gained for the killer....and 25 points lost for the killed....
Giller [GwDR]
#36 Posted: : Monday, February 18, 2008 7:26:40 AM
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I will sell my points to the highest bidder.   1000 points = $20

- I am a chinese point farmer...and I'M READY TO WORK FOR YOU!

Stuck in the middle of the field, but have aspirations to "Roll with the Tempest Point Whales"?  -  See Giller, in game...or steam msg me and I will direct you to my secure paypal account.


Quote:

"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
bitchmaker
#37 Posted: : Monday, February 18, 2008 9:31:32 AM
Rank: You're gonna stick that where?


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Giller [GwDR wrote:
]

I will sell my points to the highest bidder.   1000 points = $20

- I am a chinese point farmer...and I'M READY TO WORK FOR YOU!

Stuck in the middle of the field, but have aspirations to "Roll with the Tempest Point Whales"?  -  See Giller, in game...or steam msg me and I will direct you to my secure paypal account.

ROFL....good one. I offered to give them away for free before but there were no takers......

{pDs}BelligerentPimp wrote:

No using the word "fucktard" unless you are refering to TonyRWC or Youngripark.j2.


WDF? wrote:
go fuck yourself hanukkah style.
Dragon
#38 Posted: : Monday, February 18, 2008 2:14:21 PM
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lol we should do that. adjust points to people who buy them, and use the money for the servers (or the administrators' pay checks)

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BadHorsie
#39 Posted: : Monday, February 18, 2008 3:04:43 PM
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I was on a server the other day that if you donated (they had ranks) you got certain privileges. Like immune to auto balance. 5 extra dollars, and you could switch teams.
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shignog
#40 Posted: : Monday, February 18, 2008 7:57:47 PM
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BadHorsie wrote:
I was on a server the other day that if you donated (they had ranks) you got certain privileges. Like immune to auto balance. 5 extra dollars, and you could switch teams.


OK so why should we do that on our servers? Players should not get extra privileges just because they can get mommys and daddys credit card. People should donate because they want to, not because of what they can get out of it.
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NoShame
#41 Posted: : Tuesday, February 19, 2008 10:10:08 PM
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I agree with McCheese in that 1,000 points would be a good starting point. People who care about the point system will have a goal, will get them on the servers more, and will give them some sense of being apart of this clan. Those that come to the servers for points will feel more inclined to come back to either get to that base level or continue growing their points. 

I'd also like to chime in on the functionality of the point system. The point system is fair, but not perfect. I know nothing about drawing out the code for this, but what if you could make the top 50 or top 25 earn points only from the other top 50 or 25. All points would count(kill assist points, destroyed buildings, etc would count against opposite player). The only way to acquire new points would be to kill those not in the top %. Where as players 26 and below (or 51 and below) would be setup with the present scoring system. This way the top players would have a more difficult time staying on top and their points would be attributed more toward skill, and the other 30,000 or so would have a fair chance at rising to the top.


shignog wrote:
BadHorsie wrote:
I was on a server the other day that if you donated (they had ranks) you got certain privileges. Like immune to auto balance. 5 extra dollars, and you could switch teams.


OK so why should we do that on our servers? Players should not get extra privileges just because they can get mommys and daddys credit card. People should donate because they want to, not because of what they can get out of it.



I think people should donate because they want to too, but we're also talking about the real world. These servers and forums cost money. I know that this community prides itself on not selling out, but I think BadHorsie's ideas are valid. Offer more incentives for donating members so the funds continue to come in. Immunity to auto balance is minor, I think, when you look at where this clan could go with more donations. I'm just thankful that there is this huge tf2 community that is well organized and has scheduled tournaments, but doesn't require you to donate every month to be a clan member. Or even be in it's tournaments.


BadHorsie
#42 Posted: : Tuesday, February 19, 2008 11:34:32 PM
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I'm not saying we should or shouldn't do anything. I just posted what I saw on another server. But yeah we could add cool features for donation - maybe the music thing, different skins perhaps, ... who knows?
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