Rank: Fecal Impaction For the Win!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 1/1/2008 Posts: 1,647 Points: 2,558 Location: Bainbridge Island, WA
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Whut, are you planning on making this a full-time feature? One day out of the week? What's that going to look like? It might be cool if we kept the creature system to one day a week, or weekends, etc. when traffic will be higher (i'd think). Safety + Peace
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Rank: Fuckstick

Groups: Registered User, Server Admin
Joined: 1/25/2008 Posts: 901 Points: 528 Location: Vancouver, BC
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Well, great tnx to all for helping my idea get this far in motion. But I think Whut's rendering of it is a little out of proportion: - 50 points per kill is fine. Remember that you get the 50 point server bonus PLUS regular points, so it'll be around 90-100 points for newbs and around 65 points for people in the top 100.
- Health bonuses aren't a big deal imo, as long as it's not a ridiculous buff.
- Health regen... no. Bad idea. You get an anti-mongo for suggesting it.
- Speed increase is also fine if it's not ridiculously fast. Another way (if it's possible to code) is make flag carrying creature's speed boost deactive until the flag is dropped.
- Maybe something like slightly lower (5-10%) client gravity for the creatures would compromise new skills with balance.
Sound good? Win Cookies Awarded: 7 (bawwwwww)
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