Poll Question : Endyss' Plan For Stats Balancing
Choice Votes Statistics
Yes 6 27 %
No 16 72 %

4 Pages «<234
Remove point loss cap? Options
SNoB
#46 Posted: : Thursday, November 06, 2008 8:14:41 PM
Rank: You're gonna stick that where?


Groups: Registered User

Joined: 5/3/2008
Posts: 129
Points: 0
Location: Portland
Docta BBQ wrote:
SNoB wrote:
I think its funny no one has mentioned medics yet.  Lets say a top 10 player is playing medic, they get killed once by someone who just got ranked and they loose 50 points.  They now have to get 10 medic assists to make up the points.  What happens when they loose 500 points on one death?  I rarely play medic, but at that rate I never would on pub games.  Just because it would be lame to loose so many points by trying to be a team player.  Its hard enough trying to hold on to points on tempest #2.  I can have a 3:1 K:D and still be loosing points out the ass on that server if the right people on the other team kill me.

Also I have passed a lot of people that have more time played than me on this server, so I think it reflects a bit more on skill than some people think.


You do realize a good number of people in the top10 are primary or secondary medics... including myself, ed, frags, sam, saber, i've seen leon play medic... If anything, I would suggest medics get points faster than most classes, especially if they are the type of player that runs away from a fight as soon as an uber runs out.  Crazy about points?  Be a medic :D.


I do realize that, and I like that.  I dont often see any of those players playing medic on 2fort.  They wouldnt make points fast enough.  Also I have to say I think good medics should be able to earn points fast, if thats what it takes to encourage people to play medic for the team, im all for it.  However if they have the potential to loose more than 50 points per death, its going to be harder to make points is what im saying.



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
daniel
#47 Posted: : Friday, November 07, 2008 6:12:17 PM
Rank: You're gonna stick that where?

Groups: Registered User

Joined: 12/19/2007
Posts: 167
Points: 0
Location: Fullerton
SNoB wrote:


Also I have passed a lot of people that have more time played than me on this server, so I think it reflects a bit more on skill than some people think.


Time played doesn't reflect much of anything at all. Too many variables.


Docta BBQ
#48 Posted: : Saturday, November 08, 2008 3:24:50 AM
Rank: You're gonna stick that where?


Groups: Registered User, Server Admin, {pDs} Member

Joined: 6/24/2008
Posts: 419
Points: 649
Location: Eden Prairie, Minnesota
SNoB wrote:
Docta BBQ wrote:
SNoB wrote:
I think its funny no one has mentioned medics yet.  Lets say a top 10 player is playing medic, they get killed once by someone who just got ranked and they loose 50 points.  They now have to get 10 medic assists to make up the points.  What happens when they loose 500 points on one death?  I rarely play medic, but at that rate I never would on pub games.  Just because it would be lame to loose so many points by trying to be a team player.  Its hard enough trying to hold on to points on tempest #2.  I can have a 3:1 K:D and still be loosing points out the ass on that server if the right people on the other team kill me.

Also I have passed a lot of people that have more time played than me on this server, so I think it reflects a bit more on skill than some people think.


You do realize a good number of people in the top10 are primary or secondary medics... including myself, ed, frags, sam, saber, i've seen leon play medic... If anything, I would suggest medics get points faster than most classes, especially if they are the type of player that runs away from a fight as soon as an uber runs out.  Crazy about points?  Be a medic :D.


I do realize that, and I like that.  I dont often see any of those players playing medic on 2fort.  They wouldnt make points fast enough.  Also I have to say I think good medics should be able to earn points fast, if thats what it takes to encourage people to play medic for the team, im all for it.  However if they have the potential to loose more than 50 points per death, its going to be harder to make points is what im saying.


when i do play 2fort (gag) i pretty much only play medic or engi you just have to change you're strategy.  You can't charge 2fort all by yourself....its more of a collaborative effort..:D
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