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Scout update! Options
Bike
#1 Posted: : Tuesday, February 17, 2009 4:45:57 PM
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http://www.teamfortress.com/scoutupdate/sandman.htm

 

{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
Lead Salad
#2 Posted: : Tuesday, February 17, 2009 5:03:58 PM
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Sweeeet I'm gonna have to start playing again just for that.
Mr. 12
#3 Posted: : Tuesday, February 17, 2009 8:23:12 PM
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Rumor has it that the ball is capable of distracting enemy sentries. If this is true, HOLY F'ING BALLS will that make the Scout class more useful for an entire team (situational at best). I won't get my hopes up on something so unofficial though, but I have to admit, Valve is definitely making the Scout a more useful class in both long range combat and enemy humiliation. =P
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TripleBam
#4 Posted: : Tuesday, February 17, 2009 8:36:36 PM
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Uberbuster. I called it.

Even though I thought the spy would get it.
Safety + Peace
Mr. 12
#5 Posted: : Tuesday, February 17, 2009 8:49:19 PM
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TripleBam wrote:
Uberbuster. I called it.

Even though I thought the spy would get it.


Really? Honestly, I think the Scout almost entirely needs some kind of perk like an Uberbuster...or a sentry/sniper foil. The Spy already has clocking/deceptive abilities, so an Uberbuster almost makes the spy seem TOO useful, imo. The Scout gets almost no playtime in a defensive situation; ordinarily the time where Ubers are unleashed making Scouts moving meatbags with "lol" worthy ragdoll deaths.
DredNaught wrote:
In regard to the ladies... or lack thereof: Just remember that it's about quality, not quantity. And when you do meet a lucky lady, don't be a fool, wrap your tool!

Fat Pigeon
#6 Posted: : Tuesday, February 17, 2009 8:57:02 PM
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I'm 99% sure Valve said they'd never include a weapon that someone could use to make you lose control of movement or mouse control. Way to fail, Valve.
TitaniumPhoenix
#7 Posted: : Tuesday, February 17, 2009 9:30:39 PM
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"...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way."

I can't express how much this made me laugh. I really, really can't!

As for the actual weapon: holy rage quit, Batman! This, if used properly, will be an infuriating and useful weapon.

I'm going to have to play Scout more often and master this so I don't learn to hate it first, lol.

wrote:
{pDs} TitaniumPhoenix: We're Mexican. I say we pull a razor outta our titties and cut them!
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Docta BBQ
#8 Posted: : Tuesday, February 17, 2009 10:11:42 PM
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As if Jangles wasn't an annoying enough scout as it were... uberbuster is gonna be annoying as hell...:P
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Leon Switch
#9 Posted: : Tuesday, February 17, 2009 11:55:08 PM
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Fat Pigeon wrote:
I'm 99% sure Valve said they'd never include a weapon that someone could use to make you lose control of movement or mouse control. Way to fail, Valve.


I also find it odd that they would include a 'stun' in an FPS. I see this being hit or miss.
SomeGuy
#10 Posted: : Wednesday, February 18, 2009 1:31:55 AM
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Leon Switch wrote:
I also find it odd that they would include a 'stun' in an FPS. I see this being hit or miss.


In a multitude of other FPS's are stun and flash grenades. At least this one requires a direct hit.
Lead Salad
#11 Posted: : Wednesday, February 18, 2009 12:29:11 PM
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Yeah, plus I'm guessing it doesn't affect your teammates. GJ valve
Giller [GwDR]
#12 Posted: : Wednesday, February 18, 2009 3:21:03 PM
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This baseball rumor about sentries had better not be true. Scouts don't need to be able to defeat a sentry. Ithink it would unbalance them because it's really the only thing that keeps a good scout from going anywhere he damn pleases by himself.

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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
endyss
#13 Posted: : Wednesday, February 18, 2009 4:39:59 PM
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Giller [GwDR wrote:
This baseball rumor about sentries had better not be true. Scouts don't need to be able to defeat a sentry. Ithink it would unbalance them because it's really the only thing that keeps a good scout from going anywhere he damn pleases by himself.


HolyJaw wrote:
In the end, everything Endyss said.


luap2bsabian
#14 Posted: : Wednesday, February 18, 2009 4:47:16 PM
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Did someone order a crit rocket? I agree with Giller, they don't need to go after sgs and it didn't sound like they could. Having said that, I can't wait for no double jump plus a direct hit required. It pains me to see a crit rocket that any other class would have landed on, be missed by the damn scout. Let the killing begin!
Lead Salad
#15 Posted: : Wednesday, February 18, 2009 4:51:51 PM
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I don't think it would make them that op, scouts are pretty weak last time I played. It would depend on how long the sentry would be distracted by the ball.
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