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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Almost done.............   You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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 COMES WITH NEW <destructable walls>=<make your own path> You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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awsome man, did you make a det pack to blow up the walls? if not, what do you use to blow up the wall.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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No detpack, just explosives of any type. The walls can take a few hits but it should just happen naturally during play. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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can the walls be resealed or are they just breakable?
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Walls can not be resealed but once they are broken it really increases the overall flow of the map... Now if only i can get vvis to chop up the level correctly   You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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OK soooooo's i figured out vis! (actually it wasn't vis) but anyways..... So the map needs some more tweaking (just ignore the 3d skybox and weak lighting) but I've gotten the frames up to at least 50 on most of the map. Unfortunately on the snipe tower the fps still drops way low, but youd have to be pro to get to it  . So Grumpy if you could, wanna put it on the miniserver????? And without delay I give you: CTF_HOT_TOPIC_B1B (port of ykk_hot_topic - author unknown) Set on a destroyed city block, 1 flag in the middle, take the flag carry it to the other teams capture point. Hopefully with enough players it should be a battle to cap! Big props to the author of this dm map ykk_hot_topic, if anyone knows if ykk is a player or a clan please let me know!!  Shot of the combine "base" and rebel cap point from the crows nest.  picture from "the snake"  Another shot of the snake.  More from the snake.  da flag, its in the middle i think.  shot of part of the rebel stronghold.  shot of the rebel stronghold (parking garage) and combine cap point.  and finally a shot of almost the whole map. man thats a lot of fuckin pictures. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Would be more than happy to load this up for ya when i get home tonight.. just let me know where to get a copy Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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i will put it on megaupload tomorrow i thinks, look for pm. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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okee dokee Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Full compile is going as I post......taken three hours already. If its not done in a hour im gonna shut the bxtch down and do a quick compile (takes 4 1/2 minutes, rofl). Anyways Grumpy will have the link tonight......That is all.
Edit: Done 3:17:54 total compile time.
Edit: 10 - 35 fps boost throughout map. its ready for testing. pm sent.
You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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don't trip about the 4.5 hour compile time, i have had maps that take a lot longer then that. usually i just start the compile then go to bed. most of them finish the next morning, otherwise i just let them run a bit longer. one thing you might try to improve the fps is to remove the 3D skybox. that would probably help, but it might take away from the level.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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ya the skybox is out right now because it shows up good when you're near it but get far away from it and it turns a white kind of foggy color. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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it probably turns white because you have the vis set so that you only see a certain distance away, and if you are far enough away from the skybox, it won't render, hence it being white. did it help the fps by taking it out?
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