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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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I know what you're getting at, people are getting lost way out in the combine base. Like I said though, throw an invisible clip to keep from passing back through to the spawn, Combine OR Rebel, and that'll take care of it. Or just throw walls in the way that you can only climb up from one side of the spawn. Eliminates the though to traveling that way completely lol  [20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server? [20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill [20:40] ҜịηĢ ÄœÅ�ĵÏŅņ: Fail.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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what i do to protect the spawns is i throw a trigger (1000 damage) with a filter to the opposite team. this way if somebody tries to go into the other teams spawn, they die. works every time.
the problem with domination maps is that you can't have spawn rooms. the reason is that i haven't figured out a way to filter out the flag due to the way the flag entity is made right now. so because you can't filter out who has the flag, you can't prevent them from bringing it into the spawn room and camping out there. i was told that when version 1.8 comes out, we will get to name the flag entity, so at that time we will be able to filter it out. but until then, unless you know of another way, you will have to get rid of your spawn rooms if you are turning your map into a domination style map.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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which filter, and does it work for ctf? also there are entities to remove the flag - ctf_flag_return and ctf_player_flag_return! You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Snooch how long do you think it would be to get me a copy of Dom_hot_topic with the banner worked into it? I would prefer to wait to put it up until the banner is there. Just adds that special touch i think..
Are we shutting down ctf_hot_topic? I would still like to see even more navigational assistance in it (as well as the spawn issues of course) I would want to see new comers to the map being able to join in the action of a busy game quicker without so much time wandering around lost with the action blazing on around em. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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okey hurrs the deal. Until someone can find me a working way to add spawn protection there is nothing i can do. I would love to have that map as ctf. Its my dream to play it as ctf, but like i said... I can't find the filter_activator_team entity, which is what all tutorials say to use. I will post my question on interlopers and the ctf forums today but until then keep it as an admin pull up or sumthin. as far as dom_hot_topic when someone can fill my request for a larger banner then i will put it in and give it to you. Right now the copy i gave you is working. by the way adding more nav is no problem. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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if you want to see how to protect your spawns just decompile any of my maps. i don't know why you can't see some of the entities but i will have to look into that when i get home. i hope steam didn't do anything stupid in the last month. all it takes is a trigger_hurt (i think thats what its called) and a filter. i usually also put a physics clip so that people can't bring physics objects into the spawns.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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*RELEASE* CTF_HOT_TOPIC_B2A - FINAL CHANGE LOG: - Added spawn protection, No more Rebels in Combine Spawn. - Moved Combine spawns closer to cap point entrance, to balance the time it takes to get to the middle. - Added 28 navigational overlays for Combine/Rebel pointing to the middle. - Added a text entity stating the objective of the map to spam the lower part of the screen every 4 minutes. - Added 5 more ambient sounds to the map. - Added sounds to teleports. - Added more cubemaps. - Tweaked breakable wall damage down from 1000 to 450. - Cut airburst and smg nade ammo in half (Since ammo spawning is very rapid on the Tomb). - Added location entities. - Added 8 cameras for SourceTV directors. - Added decals in the Parking Garage (Flag Room) to differentiate Combine and Rebel side. - Removed Double Damage and Drain Rune. - Added Cloak Rune. - Two more secret teleports added. - Moved rebel RPG. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Link? Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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*RELEASE* CTF_HOT_TOPIC_B2B CHANGE LOG: -Fixed 2 gameplay bugs -small fps increase -added some WDFNews.com advertising -decreased the amount of time the game instructions spam the screen -changed teleport destinations -reduced the amount of airbursts, smg nades, and rockets -added 16 player spawns for each team (32 in total) You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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I will release this later this evening onto the tomb. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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any concrete word on if it will be dropped into the cycle? You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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You are there as of this version. Now its up to you to pump up the ctf world on "Map by Snooch" Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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look for a few posts on the HL2CTF boards  You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Pretend we don't view those boards (and we really don't).
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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Snooch... wanna tell me WTF is up with the sound on the combine side portal!?!?? I go through and hear this... laughing/growling thing! WTF?!??!   [20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server? [20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill [20:40] ҜịηĢ ÄœÅ�ĵÏŅņ: Fail.
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