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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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 You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Feedback begins here.............................................................. Sorry grumps my wirless connection stroked out, gotta go to work anyways. This map is gonna rock your socks people. Get in there and check it out! You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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First lemme say, awesome map  I remember that part of HL2 greatly (mainly because I got lost my first time through lmao). I have a few comments though. Firstly, the wapons seem a bit unbalanced. Maybe I ran through a bit fast, but I didn't see a shotty for the combine near their base, but as I spawned as a rebel, there was one, practically right outside next to the sniper rifle almost.  Also, maybe you should scatter the runes more towards the middle. Rebels get a shield, which lessens damage, amd Combine get a regen rune, but then Rebels get a DD one too? It's like, if the rebels have a shotty, DD, and a shield- there's no stopping them. I get that the combine have drain but jeez, it's just a little one sided to me, thats all. Maybe hide them some. Plant the DD in a spot you have to be skilled to even see. And, because this is such a cool and dark map (btw, LOVE the borealis sky. Wanted to use that for all my maps is started and deleted lol), throw a cloak in somewhere. 'Towuld be interesting with the sniper rifle and the dark setting  Cap points should maybe be lit a bit more. n00bs to the map that have the flag will get lost. Half the time even with arrows they get lost, but still. (Maybe think about big yellow neon signs that point to it with CAPTURE HERE will work  ) Aside from that, I don't think I have much else to say, other than I couldn't find a single wall to blow. They're hidden well to my knowledge lol. I launched a few airbusts into some with no effect. In retrospect, I should've shot 4 into one wall, and kept trying with rockets lol Here's some screenies. I won't directly put them in to save space and what not, but the links are there, and a description below the link: http://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0008.jpg(You can see through from underneath the stone. This is inside of the area where the flag is kept.) http://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0007.jpg(May wanna throw a clip here [Rebel Base] to keep Combine from sneaking in and camping [although it is punishable by ban]. I grenade jumped up through.) http://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0006.jpghttp://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0000.jpg(These pics are of a spot near Rebel spawn. If you have the flag, on either team, and jump down in over this wall, the flag is returned. Can you fix this? I'd like to be able to restock SMG ammo as a combine or get away for a second witha regen rune before capping. Also gives another way in for the combine to cap) http://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0002.jpg(Another underside texture error. Not trying to be an ass. Just showing you what I see.) http://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0001.jpg(Rocket Launcher area near rebel spawn. See right down through to the skybox. Texture error) http://i76.photobucket.com/albums/j2/GojinnV1/ctf_hot_topic_b1a0004.jpg(If you don't wanna say here, PM me and tell me what the hell that does!!!) There ya go. Great map. That looks more like a completed map then a beta truthfully. Damn good. I've seen betas with alot less so I like this a whole lot. Can't wait for the next beta/final version Snooch. (I almost crapped myself whent he ground exploded in the middle lmao  ) 9/10    [20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server? [20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill [20:40] Òá»Î·Ä¢ ÄÅĵÏÅ
Å: Fail.
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 7/30/2006 Posts: 398 Points: 0 Location: behind you!
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::ANY NAME:: wrote:No detpack, just explosives of any type. The walls can take a few hits but it should just happen naturally during play.
so its kinda like the geo mod tech from the red faction games?  MakeSureItsCharcoalGrilled wrote: you, sir, are a complete dickhead! thank you for your insightful contribution. please don't ever return. Cantrip wrote:EXSUGO MEUS TESTIS abby whip pwnage! -------------(>*.*)>----->
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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DUDE that is great map! I see you have no life like other mappers .
I only have a couple of suggestions, nothing major...
First I love dark maps but there are places where it is too dark I think it was on the combine side I couldn't see a grenade ammo box because it was too dark. Not the whole map just certain corners.
P.S. I like the name of the hotel 

Second, it needs arrows where to go. I can see NOOBs getting lost, like "capture point --->" or like King said big neon arrows 
Maybe make the capture points with different symbols. One with the combine symbol, the other rebels.

Simply suggestions, but really it is good to go. Great job!!!
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 7/30/2006 Posts: 398 Points: 0 Location: behind you!
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i looked but i couldnt find any breakable walls either  MakeSureItsCharcoalGrilled wrote: you, sir, are a complete dickhead! thank you for your insightful contribution. please don't ever return. Cantrip wrote:EXSUGO MEUS TESTIS abby whip pwnage! -------------(>*.*)>----->
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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thanks everyone for the feedback... I will jump on there again tonight and hopefully we can get more than one or two people and test the flow a little. King Gojinn: 1) Good job, Hl2 rip is correct  2) Damage and drain runes are going to be hidden vey well trust me. 3) As far as cloak goes I'm keeping it out to cut down camping in the bases, srry. 4) the visible nodraws are big mistakes, good finds! 5) Weapons are balanced but i will put the shotgun behind the display shelves and move the rpg upstairs by the sniper on rebel side. Also the combine sniper and rpg are upstairs in the crows nest area. 6) your last pic, thats for me to know and you to find out  but i'll give a hint: its not for decoration. Aww: Thanks for comments. 1) I saw the ammobox, ill add some lights and cubemaps. 2) I have an idea for floating arrows to mark the way 3) I'll brighten up the cap points and change the symbol on the combine side. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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ok so one of these days i will jump in and try out the map, but i thought i would make a suggestion. i'm not sure how much damage you set your walls to take before they break, but if you want, i can give you a detpack i built that you can use that can blow up the wall in one shot. right now the det pack is set at 1000 damage, but that can easily be changed. of course this is your map, so if you like the way it is, by all means keep it that way. just thought i would extend the courtisy of my mapping knowledge since a detpack takes ~20 entities to build and they are rare to come by for obvious reasons.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Thank you for your offer but i have tweaked the wall damage down from 1000. Blowing up the wall is not a big part of the map, and i want it to happen naturally so i have allowed bullets to damage the wall too. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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b1b is on its way to grumpy. Some changes wich will be changed in the next version when i change the changes i changed in this version. Biggest thing is i forgot the floor in the flag-garage.  DD and Drain Runes are out since there was no fair way to place them. Added lights in the flag garage to show combine and rebel side, fixed visible nodraws, lighting probs, cubemap errors, weapon balance. next compile will probably be final. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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Don't worry too much bout the floors dude. Not a huge problem considering the map is definately playable and little time is spent in there. If it was like huge chunks of wall...well... Anyway- Great job. Can't wait to see the update   [20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server? [20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill [20:40] Òá»Î·Ä¢ ÄÅĵÏÅ
Å: Fail.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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well..it appears that the filter_activator_team entity has been removed from hammer. Which means that i cant put in a spawn protector, which means that every noob that plays it is gonna go straight for the combine spawn.  So the map will be terminated................. at least as ctf. And welcome dom_hot_topic! coming tommorrow. that is all. edit: be advised though, as soon as people figure out where the secrets are its gonna be a super sniper camping, super nade/rpg fest. Hope you can handle it. I can. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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even if entities may not be in your pull down menu, you can try typing them in. as long as the mod understand what the entity is, it doesn't matter if hammer thinks there is an error. in the end, HAMMER is just another one of those programs that runs on steam and eventually it will get too messed up from the updates that it won't be usable anymore. when i started making my first mods into CTF, i didn't have the pachage of entities, but i knew what i had to do, so i just typed them in and i got all sorts of errors. but after i compiled the map it worked in the CTF mod. once i got the package, the entities are in the pull down menu, but it doesn't compile any differently. i say type it in and compile your map. if it works, then there you go. if it doesn't, well at least you tried.
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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Domination?! Bah!  There's gotta be some other way to protect the Combine. You've got that hallway with the rebels right? In that one football map theres a clip that doesn let people drop THROUGH the floor, but you can grenade jump into the opposite teams spawn. If you throw a clip (that's flipped over obviously) on the hole in the ceiling like that, people can drop THROUGH when they spawn, but not be able to get back in. Takes care of Rebels if they spawn in there. As for the Combine...well..I'm not sure. Place one of those nifty Combine metal walls in the way and make it only climbable by a ladder from the spawn. No weapons back there, so camping would be stupid. Keeps Rebels from getting in. [Drop some health packs there, cause dropping down will take 10 hp.] If the Combine wall doesn't work, try that invisible clip I was talking about in the rebel spawn, just stand it upright and make it so it only lets you pass through. This also eliminates players running back into spawns for safety. It's all or nothing.. This idea is probably stupid and won't work, but let's hope llenta's does.   [20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server? [20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill [20:40] Òá»Î·Ä¢ ÄÅĵÏÅ
Å: Fail.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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llenta wrote:even if entities may not be in your pull down menu, you can try typing them in. as long as the mod understand what the entity is, it doesn't matter if hammer thinks there is an error. in the end, HAMMER is just another one of those programs that runs on steam and eventually it will get too messed up from the updates that it won't be usable anymore. when i started making my first mods into CTF, i didn't have the pachage of entities, but i knew what i had to do, so i just typed them in and i got all sorts of errors. but after i compiled the map it worked in the CTF mod. once i got the package, the entities are in the pull down menu, but it doesn't compile any differently. i say type it in and compile your map. if it works, then there you go. if it doesn't, well at least you tried. Yes but the entity has certain keyvalues that are unknown to me. So if i just typed in the name, i would also have to manually add in the keyvalues and that is beyond my knowledge right now. And to gojinn: you missed the official public test. It wasn't so great. People were running into the combine spawn going wtf? and I almost shit myself when someone said there was too much walking in the map. What a lazy ass, too much walking in a video game!!!!  makes me want to cry. Anyways its gonna be a pretty sweet domination map, kind of overwatch style. You wanna take this to Fuck Town? Oh gadzooks, yes!
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