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llenta
#46 Posted: : Monday, October 09, 2006 4:35:17 PM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

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i requested this a short while back when sirus was a hero and recoding the old tomb before steam fucked everything up.  so we had this for a short while, but i don't know if sirus will be willing to spend a lot of his time doing something he already did again.
Kusa
#47 Posted: : Sunday, October 29, 2006 8:11:53 AM
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Joined: 9/23/2006
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Note: Make sure you set sv_maxspeed according to your modified speed

[server.dll for Version 19]
Sprint Speed:
0031850D: push      43A00000        ; 680000A043    HL2_SPRINT_SPEED(320.0f)

Normal Speed:
003185A6: mov      [esi],433E0000        ; C70600003E43    HL2_NORM_SPEED(190.0f)

# Walk Speed is client side effect.

Reference:
IEEE 754 Converter
http://www.h-schmidt.net/FloatApplet/IEEE754.html

Kusa
#48 Posted: : Monday, October 30, 2006 11:45:08 PM
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Joined: 9/23/2006
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[server.dll for Version 19]
SMG1 Grenade modifier:
0042A2E2: push       42C80000            ; 680000C842 SMG1_GRENADE_DAMAGE(100.0f)
0042A2E7: mov        ecx,ebx                  ; 8BCB
0042A2E9: call (d)    [edx+000001D0] ; FF92D0010000
0042A2EF: mov        eax,[ebx]                ; 8B03
0042A2F1: push      437A0000              ; 6800007A43 SMG1_GRENADE_RADIUS(250.0f)
Kusa
#49 Posted: : Wednesday, November 01, 2006 5:23:40 AM
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Joined: 9/23/2006
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# Sorry for keeping posting off-topic things, but I wanted to gather the info into one place.
# I'm going to make a new thread (here or GU forum) when the new verion is released though.

[server.dll for Version 19]
Crowbar modifier:
004FF128: dd      41C80000h,            ; 0000C841    GetDamageForActivity(25.0f)

0053A20C: dd     3ECCCCCDh,          ; CDCCCC3E    CROWBAR_REFIRE(0.4f)


Stunstick modifier:
00517754: dd      42200000h,            ; 00002042    GetDamageForActivity(40.0f)

004FE894: dd     3F4CCCCDh,          ; CDCC4C3F    STUNSTICK_REFIRE(0.8f)

WDF?
#50 Posted: : Wednesday, November 01, 2006 6:52:11 AM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,410
Points: 2,875
Location: Seattle
Your posts are always welcome here. This is important information we can use and we greatly appreciate it.

Kusa
#51 Posted: : Thursday, November 02, 2006 6:31:37 AM
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I got a report crowbar/stunstick mod makes the problem (ping/sound effect issue). I guess it's not matching the timetable between server and client.

Kusa
#52 Posted: : Monday, November 20, 2006 7:25:32 PM
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If you are having a trouble for large telefragging area on spawn, try this.

[server.dll for Version 19]
Telefragging area on spawn:
L0040D433: push      43000000           ; 6800000043    128.0f - sphere radius

Telefragging damage:
L0040D4C0: push (d)  +00                    ; 6A00    DMG_GENERIC
L0040D4C2: push      43960000          ; 6800009643    300.0f - damage within the sphere

Reference:
IEEE 754 Converter
http://www.h-schmidt.net/FloatApplet/IEEE754.html

andrill
#53 Posted: : Wednesday, November 22, 2006 5:59:03 AM
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Message was deleted by User.
Kusa
#54 Posted: : Monday, March 12, 2007 7:58:29 PM
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Posts: 63
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[server.dll for Version 22]
32 players max:
L00409230: mov eax,[esp+0C]     ; 8B44240C
L00409234: mov ecx,[esp+04]      ; 8B4C2404
L00409238: mov edx,[esp+08]      ; 8B542408
L0040923C: mov [eax],00000002 ; C70002000000 minplayers/defaultMaxPlayers
L00409242: mov [ecx],00000002  ; C70102000000 minplayers/defaultMaxPlayers
L00409248: mov [edx],00000010  ; C70210000000 maxplayers
L0040924E: retn 000C                    ; C20C00
to
L00409230: mov eax,[esp+0C]      ; 8B44240C
L00409234: mov ecx,[esp+04]       ; 8B4C2404
L00409238: mov edx,[esp+08]       ; 8B542408
L0040923C: mov [eax],00000002 ; C70002000000
L00409242: mov [ecx],00000002  ; C70102000000
L00409248: mov [edx],00000020  ; C70220000000
L0040924E: retn 000C                     ; C20C00
Kusa
#55 Posted: : Monday, March 12, 2007 8:06:27 PM
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Joined: 9/23/2006
Posts: 63
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[server.dll for Version 22]
1 combine ball limit:
L0040A55F: push (d) +08      ; 6A08
L0040A561: push (d) +04     ; 6A04
L0040A563: push (d) +00      ; 6A00
L0040A565: push (d) +00      ; 6A00
L0040A567: push (d) +03      ; 6A03
L0040A569: push (d) +00      ; 6A00
L0040A56B: push (d) +00      ; 6A00
L0040A56D: push (d) +00      ; 6A00
L0040A56F: push 04000000 ; 6800000004
L0040A574: push *this.((off32)005E56FC) ; ->"AR2AltFire" ; 68FC565E22
L0040A579: mov ecx,*this.((off32)00799280); ->"X1\1`1d1h1l1p1t1x1|1" ; B980927922
L0040A57E: calln L000C5EB0 ; E82DB9CBFF
to
L0040A55F: push (d) +08      ; 6A08
L0040A561: push (d) +04      ; 6A04
L0040A563: push (d) +00      ; 6A00
L0040A565: push (d) +00      ; 6A00
L0040A567: push (d) +01      ; 6A01
L0040A569: push (d) +00      ; 6A00
L0040A56B: push (d) +00      ; 6A00
L0040A56D: push (d) +00      ; 6A00
L0040A56F: push 04000000 ; 6800000004
L0040A574: push *this.((off32)005E56FC) ; ->"AR2AltFire" ; 68FC565E22
L0040A579: mov ecx,*this.((off32)00799280); ->"X1\1`1d1h1l1p1t1x1|1" ; B980927922
L0040A57E: calln L000C5EB0 ; E82DB9CBFF

Kusa
#56 Posted: : Monday, March 12, 2007 8:07:33 PM
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Posts: 63
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Lemme know if you need other modding as well.
WDF?
#57 Posted: : Monday, March 12, 2007 9:11:44 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,410
Points: 2,875
Location: Seattle
Good to see you Kusa!

Do you think you could limit the combine ball to 1 per person and make it so it can kill the person who shot it?

Kusa
#58 Posted: : Monday, March 12, 2007 9:12:51 PM
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Joined: 9/23/2006
Posts: 63
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Note: Make sure you set sv_maxspeed according to your modified speed

[server.dll for Version 22]
Sprint Speed:
L00318716: push      *this.((off32)0061BDA0) ; ->"HL2Player.SprintStart" ; 68A0BD6122
L0031871B: push      eax                  ; 50
L0031871C: call (d)  [edx+48]          ; FF5248
L0031871F: push      eax                   ; 50
L00318720: lea      eax,[esp+3C]     ; 8D44243C
L00318724: push      eax                   ; 50
L00318725: calln     L00274340      ; E816BCF5FF
L0031872A: add (d)   esp,+18          ; 83C418
L0031872D: push      43A00000      ; 680000A043    HL2_SPRINT_SPEED(320.0f)

Normal Speed:
L003187C6: mov      [esi],433E0000  ; C70600003E43    HL2_NORM_SPEED(190.0f)

# Walk Speed is client side effect.

Reference:
IEEE 754 Converter
http://www.h-schmidt.net/FloatApplet/IEEE754.html

Kusa
#59 Posted: : Monday, March 12, 2007 9:15:49 PM
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Groups: Registered User

Joined: 9/23/2006
Posts: 63
Points: 0

WDF? wrote:
it can kill the person who shot it?

No, I can't as same reason to FF SLAM.

Kusa
#60 Posted: : Monday, March 12, 2007 9:26:16 PM
Rank: Advanced Member

Groups: Registered User

Joined: 9/23/2006
Posts: 63
Points: 0
[server.dll for Version 22]
SMG1 Grenade modifier:
L0042A582: push      42C80000              ; 680000C842 SMG1_GRENADE_DAMAGE(100.0f)
L0042A587: mov      ecx,ebx                      ; 8BCB
L0042A589: call (d)  [edx+000001D0]    ; FF92D0010000
L0042A58F: mov      eax,[ebx]                   ; 8B03
L0042A591: push      437A0000              ; 6800007A43 SMG1_GRENADE_RADIUS(250.0f)
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