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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i requested this a short while back when sirus was a hero and recoding the old tomb before steam fucked everything up. so we had this for a short while, but i don't know if sirus will be willing to spend a lot of his time doing something he already did again.
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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Note: Make sure you set sv_maxspeed according to your modified speed
[server.dll for Version 19] Sprint Speed: 0031850D: push 43A00000 ; 680000A043 HL2_SPRINT_SPEED(320.0f)
Normal Speed: 003185A6: mov [esi],433E0000 ; C70600003E43 HL2_NORM_SPEED(190.0f)
# Walk Speed is client side effect.
Reference: IEEE 754 Converter http://www.h-schmidt.net/FloatApplet/IEEE754.html
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 19] SMG1 Grenade modifier: 0042A2E2: push 42C80000 ; 680000C842 SMG1_GRENADE_DAMAGE(100.0f) 0042A2E7: mov ecx,ebx ; 8BCB 0042A2E9: call (d) [edx+000001D0] ; FF92D0010000 0042A2EF: mov eax,[ebx] ; 8B03 0042A2F1: push 437A0000 ; 6800007A43 SMG1_GRENADE_RADIUS(250.0f)
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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# Sorry for keeping posting off-topic things, but I wanted to gather the info into one place. # I'm going to make a new thread (here or GU forum) when the new verion is released though.
[server.dll for Version 19] Crowbar modifier: 004FF128: dd 41C80000h, ; 0000C841 GetDamageForActivity(25.0f)
0053A20C: dd 3ECCCCCDh, ; CDCCCC3E CROWBAR_REFIRE(0.4f)
Stunstick modifier: 00517754: dd 42200000h, ; 00002042 GetDamageForActivity(40.0f)
004FE894: dd 3F4CCCCDh, ; CDCC4C3F STUNSTICK_REFIRE(0.8f)
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Rank: The Illuminist

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Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Your posts are always welcome here. This is important information we can use and we greatly appreciate it.
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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I got a report crowbar/stunstick mod makes the problem (ping/sound effect issue). I guess it's not matching the timetable between server and client.
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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If you are having a trouble for large telefragging area on spawn, try this.
[server.dll for Version 19] Telefragging area on spawn: L0040D433: push 43000000 ; 6800000043 128.0f - sphere radius
Telefragging damage: L0040D4C0: push (d) +00 ; 6A00 DMG_GENERIC L0040D4C2: push 43960000 ; 6800009643 300.0f - damage within the sphere
Reference: IEEE 754 Converter http://www.h-schmidt.net/FloatApplet/IEEE754.html
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Message was deleted by User.
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 22] 32 players max: L00409230: mov eax,[esp+0C] ; 8B44240C L00409234: mov ecx,[esp+04] ; 8B4C2404 L00409238: mov edx,[esp+08] ; 8B542408 L0040923C: mov [eax],00000002 ; C70002000000 minplayers/defaultMaxPlayers L00409242: mov [ecx],00000002 ; C70102000000 minplayers/defaultMaxPlayers L00409248: mov [edx],00000010 ; C70210000000 maxplayers L0040924E: retn 000C ; C20C00 to L00409230: mov eax,[esp+0C] ; 8B44240C L00409234: mov ecx,[esp+04] ; 8B4C2404 L00409238: mov edx,[esp+08] ; 8B542408 L0040923C: mov [eax],00000002 ; C70002000000 L00409242: mov [ecx],00000002 ; C70102000000 L00409248: mov [edx],00000020 ; C70220000000 L0040924E: retn 000C ; C20C00
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 22] 1 combine ball limit: L0040A55F: push (d) +08 ; 6A08 L0040A561: push (d) +04 ; 6A04 L0040A563: push (d) +00 ; 6A00 L0040A565: push (d) +00 ; 6A00 L0040A567: push (d) +03 ; 6A03 L0040A569: push (d) +00 ; 6A00 L0040A56B: push (d) +00 ; 6A00 L0040A56D: push (d) +00 ; 6A00 L0040A56F: push 04000000 ; 6800000004 L0040A574: push *this.((off32)005E56FC) ; ->"AR2AltFire" ; 68FC565E22 L0040A579: mov ecx,*this.((off32)00799280); ->"X1\1`1d1h1l1p1t1x1|1" ; B980927922 L0040A57E: calln L000C5EB0 ; E82DB9CBFF to L0040A55F: push (d) +08 ; 6A08 L0040A561: push (d) +04 ; 6A04 L0040A563: push (d) +00 ; 6A00 L0040A565: push (d) +00 ; 6A00 L0040A567: push (d) +01 ; 6A01 L0040A569: push (d) +00 ; 6A00 L0040A56B: push (d) +00 ; 6A00 L0040A56D: push (d) +00 ; 6A00 L0040A56F: push 04000000 ; 6800000004 L0040A574: push *this.((off32)005E56FC) ; ->"AR2AltFire" ; 68FC565E22 L0040A579: mov ecx,*this.((off32)00799280); ->"X1\1`1d1h1l1p1t1x1|1" ; B980927922 L0040A57E: calln L000C5EB0 ; E82DB9CBFF
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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Lemme know if you need other modding as well.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Good to see you Kusa! Do you think you could limit the combine ball to 1 per person and make it so it can kill the person who shot it?
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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Note: Make sure you set sv_maxspeed according to your modified speed
[server.dll for Version 22] Sprint Speed: L00318716: push *this.((off32)0061BDA0) ; ->"HL2Player.SprintStart" ; 68A0BD6122 L0031871B: push eax ; 50 L0031871C: call (d) [edx+48] ; FF5248 L0031871F: push eax ; 50 L00318720: lea eax,[esp+3C] ; 8D44243C L00318724: push eax ; 50 L00318725: calln L00274340 ; E816BCF5FF L0031872A: add (d) esp,+18 ; 83C418 L0031872D: push 43A00000 ; 680000A043 HL2_SPRINT_SPEED(320.0f)
Normal Speed: L003187C6: mov [esi],433E0000 ; C70600003E43 HL2_NORM_SPEED(190.0f)
# Walk Speed is client side effect.
Reference: IEEE 754 Converter http://www.h-schmidt.net/FloatApplet/IEEE754.html
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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WDF? wrote:it can kill the person who shot it?
No, I can't as same reason to FF SLAM.
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Rank: Advanced Member
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Joined: 9/23/2006 Posts: 63 Points: 0
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[server.dll for Version 22] SMG1 Grenade modifier: L0042A582: push 42C80000 ; 680000C842 SMG1_GRENADE_DAMAGE(100.0f) L0042A587: mov ecx,ebx ; 8BCB L0042A589: call (d) [edx+000001D0] ; FF92D0010000 L0042A58F: mov eax,[ebx] ; 8B03 L0042A591: push 437A0000 ; 6800007A43 SMG1_GRENADE_RADIUS(250.0f)
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