Poll Question : Is this awesome? (Poll is closed)
Choice Votes Statistics
Yes 13 48 %
No 6 22 %
Need to rethink how it works. 8 29 %

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The Creature Awakens Options
TripleBam
#31 Posted: : Thursday, February 21, 2008 5:15:30 PM
Rank: Fecal Impaction For the Win!



Groups: {pDs} Member, Registered User, Server Admin

Joined: 1/1/2008
Posts: 1,647
Points: 2,558
Location: Bainbridge Island, WA
Whut, are you planning on making this a full-time feature? One day out of the week? What's that going to look like?

It might be cool if we kept the creature system to one day a week, or weekends, etc. when traffic will be higher (i'd think).
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Ciao Time
#32 Posted: : Friday, February 22, 2008 8:54:55 PM
Rank: Fuckstick



Groups: Registered User, Server Admin

Joined: 1/25/2008
Posts: 901
Points: 528
Location: Vancouver, BC
Well, great tnx to all for helping my idea get this far in motion. But I think Whut's rendering of it is a little out of proportion:

  • 50 points per kill is fine. Remember that you get the 50 point server bonus PLUS regular points, so it'll be around 90-100 points for newbs and around 65 points for people in the top 100.
  • Health bonuses aren't a big deal imo, as long as it's not a ridiculous buff.
  • Health regen... no. Bad idea. You get an anti-mongo for suggesting it.
  • Speed increase is also fine if it's not ridiculously fast. Another way (if it's possible to code) is make flag carrying creature's speed boost deactive until the flag is dropped.
  • Maybe something like slightly lower (5-10%) client gravity for the creatures would compromise new skills with balance.
Sound good?
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