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A Heavy Update... Options
delta62
#61 Posted: : Saturday, August 16, 2008 12:30:32 AM
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$10000000000000 says that aafter this update comes out, everyone is going to bitch their heads off about at least 1 of the new weapons. This looks to be fun. Now, instead of only heavy medic combos, we can see some new formations such as heavy - pyro. Throw the new axe in with that, and it's Christmas in August. I like the idea of mixing things up as much as possible. A worthy opponent is one who can think on his feet. That being said, if a heavy and a sniper can get the teamwork that they need going, things should get more interesting and more fun quickly.
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Gunslinger
#62 Posted: : Saturday, August 16, 2008 12:33:30 AM
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we'll just wait and see what the 3rd unlockable is
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

SNoB
#63 Posted: : Saturday, August 16, 2008 5:45:46 AM
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Well if you are good with that new mini-gun and can crowd control a decent sized group with it, teaming up with a demo that could rain stickies down over head would be really annoying as you try and run away.



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
MarioMario
#64 Posted: : Sunday, August 17, 2008 7:44:54 AM
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Rikaelus wrote:
I wonder how it affects sentries. If it doesn't slow them down somehow then I'd hope it does 100% damage still, else that'd be a pretty big versus-sentry nerf.

I don't see much of a problem with that, seeing that I hardly ever ask for a heavy to pair up with when I go medic, if the goal is to destroy sentries.

In my experience a pyro or demoman is much more efficient at sentry destruction, because they have more precision with their shots, and they can actually run forward a good distance. A heavy pretty much stands still while trying to take down a sentry, and the spread of the bullets can cause a problem if the über has to be activated far from the sentry. The combined running speed and wind up time of the gun for a heavy usually results in a successful destruction of only one sentry per übercharge, while a good demoman or pyro can get two, sometimes even three sentries down.

No sir, most of the time I just pair up with a heavy so that he can suck up some damage and lessen the time needed to build up my übercharge. And then if the heavy has done a good job of clearing a path, I try to run off with the nearest available pyro or demoman to take out the sentry. If anything, Natascha should make clearing a path to the sentry even easier, as both advancing opponents and stragglers will be easy targets for the supporting fire. This of course assumes that the team regularly exercises the usage of supporting fire and teamwork.

Aw, who the hell am I kidding? That kind of coordination doesn't exist in real games.
TripleBam
#65 Posted: : Monday, August 18, 2008 12:00:16 PM
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It's monday now.

I'm f5ing the page like crazy.

Update, god damn you.
Safety + Peace
Razor
#66 Posted: : Monday, August 18, 2008 12:27:27 PM
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TripleBam wrote:
It's monday now.

I'm f5ing the page like crazy.

Update, god damn you.

Patience grasshopper.  BTW I doubt God cares that the heavy update happens or not.

McCheese
#67 Posted: : Monday, August 18, 2008 12:58:05 PM
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Razor wrote:

TripleBam wrote:
It's monday now.

I'm f5ing the page like crazy.

Update, god damn you.

Patience grasshopper.  BTW I doubt God cares that the heavy update happens or not.

Ahhhhh...but He does care...everything that happens is part of His "plan"...right?



HAHA stupid horse, the sign says Deer crossing

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TripleBam
#68 Posted: : Monday, August 18, 2008 1:06:40 PM
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delta62 wrote:
$10000000000000 says that aafter this update comes out, everyone is going to bitch their heads off about at least 1 of the new weapons.

Are you going to bet...

...YOUR ENTIRE PHYSICS GRADE?
/high school joke.

Anyway.

It's really only happened enough with one out of two updates. Everyone was pretty okay with the medic unlocks. The only deal with pyro is that a lot of people used to not play it. Now the pyro has strength that people weren't used to w/ the game.

So, statistically speaking, there's only a 50/50 chance that people will bitch it out.

On the one hand, there's always somebody waiting to yell at *everything.*

On the other hand...


EASY A. EEEAAAASY AAAAAYYYYYY.
Safety + Peace
Cantrip
#69 Posted: : Monday, August 18, 2008 1:34:18 PM
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Blah-blah-blah-blah.   Too much to read.

When does the new update hit Steam?
You should be more like Cantrip.



Twitchy: "I pulled a Cantrip . . ."
GivePeaceAChance: "If the Tempest had nipples, I'd pinch that shit."
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MakeSureItsCharcoalGrilled
#70 Posted: : Monday, August 18, 2008 2:14:28 PM
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Cantrip wrote:
Blah-blah-blah-blah.   Too much to read.

When does the new update hit Steam?


in 24 hours.
yeah, i'm a cranky 'oul fucker. deal with it.
Business
#71 Posted: : Monday, August 18, 2008 2:45:22 PM
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the weapon unlocks are sounding more and more RPG-ish
You wanna take this to Fuck Town?
Oh gadzooks, yes!
Giller [GwDR]
#72 Posted: : Monday, August 18, 2008 4:17:16 PM
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Business wrote:
the weapon unlocks are sounding more and more RPG-ish

 

Yeah, I heard that with the Soldier update, they will be able to cast Magic Missle.


Quote:

"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Cecilsan[GwDR]
#73 Posted: : Monday, August 18, 2008 5:02:39 PM
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Giller [GwDR wrote:
]

Business wrote:
the weapon unlocks are sounding more and more RPG-ish

 

Yeah, I heard that with the Soldier update, they will be able to cast Magic Missle.

 

Gah! You're such a dick Giller! GAH! GAAAAAAAHH!!!

Giller [GwDR]
#74 Posted: : Monday, August 18, 2008 9:18:39 PM
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This update just keeps getting bigger and bigger....im surprised they didn't charge us 5 bucks or something....

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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Ciao Time
#75 Posted: : Monday, August 18, 2008 9:56:11 PM
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GOOD GOD.

http://steamgames.com/tf2/heavy/arena.ht
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