Poll Question : Nades for TF2 (Poll is closed)
Choice Votes Statistics
Yes 10 25 %
No 29 74 %

3 Pages <123>
TF2 NADES YES/NO? Options
Rikaelus
#16 Posted: : Wednesday, August 27, 2008 8:03:16 PM
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Mystique wrote:
I'm a NO also.. with all the upgrades the different classes are getting, it would be (as has been said) totally game changing and I"m pretty sure NOT for the better.  


Which is why it's a bad idea for -all- servers, but for one or two - or having it an option, not so bad. Changing it to something different doesn't necessarily mean changing it to something bad.

Bike
#17 Posted: : Wednesday, August 27, 2008 9:00:19 PM
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There's nine servers, surely just one of them should be given a trial run.
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Saber (Wu)
#18 Posted: : Wednesday, August 27, 2008 9:39:12 PM
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I thought the main reason TF2 didn't have nades was because it was spammed. I would like to have it only be secondary grenades (normal grenades) if that's possible. Course if you really want to see how much a nade can do... go visit 3-pg servers... it was the first server to include secondary grenades + bubble shield grenade for medics (replacing the secondary) + healing aura emitted by medics.
Super Penguin
#19 Posted: : Wednesday, August 27, 2008 9:43:49 PM
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I like having the option of giving the current players the ability to vote at the start of each map loading, that way an admin could change it if they really wanted, but it would give the people playing multiple opportunities to vote on it.

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tpractice
#20 Posted: : Wednesday, August 27, 2008 11:32:20 PM
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Business wrote:
one server: 24/7 avanti style maps + nades + bunnyhop

What he said ^

BTW. I voted no.  If it's tried on one or two servers first I would go for it.

BadHorsie
#21 Posted: : Wednesday, August 27, 2008 11:55:04 PM
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I, too, would like to try it out first before making a decision. But sounds like a no so far.
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#22 Posted: : Thursday, August 28, 2008 12:13:54 AM
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Narp from me

Too much shit flying around already, but if we do try out a server I'll play a few rounds to see if it causes me to break my keyboard in frustration

Orion
#23 Posted: : Friday, August 29, 2008 3:02:55 AM
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I'm new to the game, so i doubt my say has any effect. But I'd like to see an extra weapon added, to level the playing feild so to speak. Some of the classes lack too much, and I've been caught in fights where its firepower over skill, and alot of players abuse their classes. Adding a grenade make make this game unplayable, so I suggest a level standard, like grenades wont come to you after you reach a certain skill level. thats my say.
Nerf_Jihad
#24 Posted: : Friday, August 29, 2008 3:54:01 AM
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oh god... The cataclysm of spam that is TF:C on Tempest? Good god, man...

Having played for a total of 5 hours and seeing nothing but a flurry of grenades from server to server to server, I side strongly with valve on this one. no nades, it's for the best that we don't have them.
Rikaelus
#25 Posted: : Friday, August 29, 2008 4:24:58 AM
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Nerf_Jihad wrote:
oh god... The cataclysm of spam that is TF:C on Tempest? Good god, man...

Having played for a total of 5 hours and seeing nothing but a flurry of grenades from server to server to server, I side strongly with valve on this one. no nades, it's for the best that we don't have them.


Or just soldiers. Since you can SEE he has grenades.
If there was more control over who got what and in what quantities I think it could be balanced well. Just concussion for scouts, only a couple frag for soldiers, etc. But then we'd be talking a different mod and not one trying to stay true to TFC nades.

I'd go for this if it were possible:

Soldiers: Bouncing frags
Scouts: Impact concussion nade
Pyro: Impact napalm
Heavy: Nail grenade w/ minimal damage but slowing
Medic: Impact AoE heal nade
Spy: Impact tranq nade
Demo: Bouncing frags (like a lil more would matter...)
Engineer: Some kind of nade that slows enemy fire rate?
Sniper: Smoke or flash bang?

Point is that very few of those would do a lot of physical damage, and those that take effect on impact couldn't be bounced off surfaces so would have minimal strategic impact. Maybe this is how it should have been... *shrugs*

SNoB
#26 Posted: : Friday, August 29, 2008 6:23:22 AM
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If anyone thinks this is a good idea, go log onto a TFC dustbowl server, and play for a few hours, especially the second map.  Giving the scouts the conc grenades with out giving them to the medic would also be horrible.  Its just not the same game as TF or TFC, lets not try and make it.



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MarioMario
#27 Posted: : Friday, August 29, 2008 6:39:56 AM
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Giving grenades to all the rest of the classes would render my days as a happy little demoman pointless, especially since the heavy gets the same special grenade as the demoman.

You could create a server with this option if you like, I just won't play on it.
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#28 Posted: : Tuesday, September 02, 2008 1:58:06 PM
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So WDF? a lot of people would like too see it on ONE server (Custom Server), are you going to put it on?


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RichardAwesome
#29 Posted: : Tuesday, September 02, 2008 2:05:48 PM
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Can you pick them up and throw them back?
Donkeypunch
#30 Posted: : Wednesday, September 03, 2008 11:30:37 AM
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I deffinately think this should be added.  After all these are the same Nades they used in Original TF on the Quake engine, i was dissapointed that they werent added with the original release of TF2.  Makes everything a lil more interesting.


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