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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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Donkeypunch wrote:I deffinately think this should be added. After all these are the same Nades they used in Original TF on the Quake engine, i was dissapointed that they werent added with the original release of TF2. Makes everything a lil more interesting.
Yeah and remember how they slowed everything down? spam here, spam there...nail grenades kept people from going out into the open or trapped in spawns. snipers were less effective because every class would throw a gren up on the battlements of 2 fort. I was hesitant about it when i first heard tf2 is gren-less...but now i appreciate it. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,793 Points: 3,380 Location: Arizona
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Giller [GwDR wrote:]
Donkeypunch wrote:I deffinately think this should be added. After all these are the same Nades they used in Original TF on the Quake engine, i was dissapointed that they werent added with the original release of TF2. Makes everything a lil more interesting.
Yeah and remember how they slowed everything down? spam here, spam there...nail grenades kept people from going out into the open or trapped in spawns. snipers were less effective because every class would throw a gren up on the battlements of 2 fort. I was hesitant about it when i first heard tf2 is gren-less...but now i appreciate it.
Heh. Actually modern games of 2Fort seem to last longer than any games I can recall from TFC. Of course.. I think I spent most of my time in Well and Rock before, so the comparison could be warped.
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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Rikaelus wrote:Giller [GwDR wrote:]
Donkeypunch wrote:I deffinately think this should be added. After all these are the same Nades they used in Original TF on the Quake engine, i was dissapointed that they werent added with the original release of TF2. Makes everything a lil more interesting.
Yeah and remember how they slowed everything down? spam here, spam there...nail grenades kept people from going out into the open or trapped in spawns. snipers were less effective because every class would throw a gren up on the battlements of 2 fort. I was hesitant about it when i first heard tf2 is gren-less...but now i appreciate it.
Heh. Actually modern games of 2Fort seem to last longer than any games I can recall from TFC. Of course.. I think I spent most of my time in Well and Rock before, so the comparison could be warped.
Well...i was referring to QTF. I didnt play much TFC because it was a bastard child/stop gap to keep TF players from bitching about broken promises. And i just didnt like the "Feel" of it. Those of us who played the original quake alot and then played Halflife know what I am talking about. It's just...different. Not bad different...but different, and it wasn't the TF I was used to.
TF2 brings more of that original Quake Deathmatchy feel back into it...so i love it. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 1/13/2008 Posts: 248 Points: 234
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Giller [GwDR wrote:] Rikaelus wrote:Giller [GwDR wrote:]
Donkeypunch wrote:I deffinately think this should be added. After all these are the same Nades they used in Original TF on the Quake engine, i was dissapointed that they werent added with the original release of TF2. Makes everything a lil more interesting.
Yeah and remember how they slowed everything down? spam here, spam there...nail grenades kept people from going out into the open or trapped in spawns. snipers were less effective because every class would throw a gren up on the battlements of 2 fort. I was hesitant about it when i first heard tf2 is gren-less...but now i appreciate it.
Heh. Actually modern games of 2Fort seem to last longer than any games I can recall from TFC. Of course.. I think I spent most of my time in Well and Rock before, so the comparison could be warped.
Well...i was referring to QTF. I didnt play much TFC because it was a bastard child/stop gap to keep TF players from bitching about broken promises. And i just didnt like the "Feel" of it. Those of us who played the original quake alot and then played Halflife know what I am talking about. It's just...different. Not bad different...but different, and it wasn't the TF I was used to.
TF2 brings more of that original Quake Deathmatchy feel back into it...so i love it.
No, TFC was bad different....very bad different. I remember being excited hearing about it, loading it up...spending about an hour playing and going "fuck this". I believe I did the same thing when the HL 2 TF MOD (forget the name) came out just before TF2 did.....was so eager to quench the TF bug since TF2 was delayed (yet again). Spent even less time playing that MOD since as soon as I loaded it up, I was reminded just how shitty TFC was
Gimme old school QWTF anyday (should ever the TF2 servers all blow up)
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