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DoW 2 Campaign Walkthrough Video Options
Gunslinger
#1 Posted: : Wednesday, October 08, 2008 3:17:01 PM
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In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Giller [GwDR]
#2 Posted: : Wednesday, October 08, 2008 7:11:48 PM
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I think you and I are the only ones who care


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Gunslinger
#3 Posted: : Wednesday, October 08, 2008 7:15:18 PM
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most likely v_v, i was hoping the force commander was gonna bust down that wall and wreck some shit
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Giller [GwDR]
#4 Posted: : Wednesday, October 08, 2008 7:26:17 PM
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Still....really cool stuff going on there.  I am interested in how the Leveling up of commanders is gonna work in multiplayer.  Its gonna suck if you have to play somebody who has an uber commander trained up and you are starting out with a weenie.

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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
Murdy
#5 Posted: : Wednesday, October 08, 2008 7:28:53 PM
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i like what they done oh and Gunslinger  keep the updates coming

Yes its time again to Play WTF did Murdy Just type
Robot Hell is real and i cant spell

yes im dyslexic
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Gunslinger
#6 Posted: : Wednesday, October 08, 2008 7:34:18 PM
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and just an fyi here's what we know about the game so far

Q: How many races playable in DOW 2?
A: 4 Races playable in DOW 2. Tyranids, Orkz, Eldar and Space Marines.

Q: How many races playable in SP campaign?
A: There is only space marine campaign, and IG *MIGHT* be playable only in SP camp.

Q: How will SP campaign be like?
A: SP camp will be different compared to mp/skirmish. In sp camp, you can manage up to 6 squads that can have up to 4 or 5 different abilites, each squad has a lot of depth and can be customized with different wargears. You can lose most of missions and still beat the camp, how? You just have to win the most important ones. Which leads to different outcome(s), as oppose to you beating all of the missions, etc. What you do in a mission and how you do it in a mission will also effect the story.

Q: Will there be bosses in sp camp?
A: Yes, the 1st boss for DOW 2 is called "Bonecrusher", he's a huge ork who is very powerful. Bosses will also have special abilties, they are also smart.

Q: Will there be basebuilding, resources, techtrees, etc?
A: Yes, only in MP though.

Q: Why no Chaos? Are they are NOT in?
A: Chaos is heavily hinted in an expansion pack.

Q: Will the Army Editor feature return in DOW 2?
A: Yes, it will return with some added features, it will also be more easier to use.

Q: What online service will DOW 2 use?
A: DOW 2 will use Games For Windows Live, which is competly free now. Both gold and silver accounts are completly free.

Q: Will there be big scale/Relic units in DOW 2?
A: First off, the scale for DOW 2 will be much more accurate in DOW2. Avatar of Khanie will be back in DOW 2, so expect powerful units for the other races to return.

Q: Will the old characters from DOW 1 return in DOW 2? And which SM chapter will we see in DOW 2?
A: Old characters from previous camps will return, and SM chapter in DOW 2 is blood ravens.

Q:What are some NEW features in DOW 2?
A: Some NEW features include,

* Physics - The laws of physics clearly state that whatever goes up and comes down, DOW2 physics is no exeception, units take more damange when attacked from behind, etc.

* Destructable environments - "In COH, it's destructable terrian, in DOW 2, it's destructable everything" - Relic

* Enhanced wargear(over 100 wargears per faction) - There's wargear for sqauds, squad leaders, heroes and Vechiles. Setting up the right wargear before a mission is key.

* Boss battles - Bosses will be smart, and they will have special attacks. Bonecrusher(the 1st boss from DOW2) is a huge Ork, his special attacks include shockwave, stomp, etc.

* Online co-op camp - The camp can be playable online with your buddies.

* Tyranids - One of the worst kept secreats in vg history. Tyranids are one hungry faction, and you will see why in DOW 2. If you like Zergs, you will like Tyranids.

* New campaign with choices that affect it - You don't have to finish all of the missions to complete the sp camp, etc. You have the option to answer distress signals, etc. As of now, SM and Orkz camp has been confirmed.

* Enchanced cover system - The cover system for dow2 will be like coh's cover, wheater it's modified or not is uncertain.

* Shrines and other buildings - Capturing shrines and other vital structures can give a you a strategic adventage. Shrines, etc can give you a number of different bonuses.

* Unique maps - One of the biggest downsides in DOW1 was maps, dow2 will feature great maps. It will be like COH maps, except better thanks to DOW2's setting.

* Really smart A.I - The A.I will get a serious overhaul, it will be smart and pain in the a$$. The guy who coded coh's a.i will code dow2's a.i, except he's got more helpers this time around. The A.I is smart enough to flee when out numbered.

* Veterancy and garrisioning buildings - Units now get promoted and buildings can be garrisioned.

* Comics - Comics will be placed all around the camp, comics tell the story. The comics will be similiar to Homeworld's comics.

Q: What are all the OFFICALLY confirnmed units in DOW 2?
A: ALL confirnmed units so far,

NOTE: These are offically confirnmed units, there will be more units in DOW 2.

Space Marines

* Scout Marines
* Tactical Marines
* Devastor squad
* Assualt Marines
* Terminator
* Force commander(Hero unit)
* Dreadnought
* Predator tank

Orkz

* Stikky boyz
* Storm boyz
* Lootas
* Tankbustas
* Shootas
* Warboss(Hero unit)
* Wartrukk
* Killa Kan

Eldar

* Guardians
* Howling banshees
* Ranger
* Warlock
* Warp spider
* Farseer(Hero unit)
* Falcon grav tank
* Wraith lord
* Fire Prism
* Avatar of Khaine

Tyranids

* Guants
* Spore
* Ripper
* Warrior
* Ravener
* Lictor
* Hive Tyrant(Hero unit)
* Carnifex
* Zoanthrope

Q: Will Sync kills return?
A: Yes, Sync kills are now called "Extreme kills".

Q: Who is the music composer for DOW 2?
A: Doyle W, Donehoo.

Q: Will there be demo or BETA for DOW 2?
A: BETA is already confirmed, and SoulStorm owners can be the first ones to test DOW 2 BETA. As for the demo, we will have to wait and see.

Q: How will the Tyranids play out?
A: Tyranids will have something called "Synapse". From worthplaying, "toss a grenade over a wall into a group of Tyranids with a synapse creature, and they will immediately recognize it as a weapon, move to avoid it, and search out the attacker who launched it. Use a sneak attack to eliminate the synapse creature before tossing in a grenade, and the reaction is quite different. The individual Tyranids won't know that the grenade is a threat. Some may ignore it. Others may sniff it. But they won't run, and when it blows up, it takes out most of the group."

3 Stages of Tyranid Terraformation In DOW 2

1) Stage 1 - Spore mines, these slow floating creatures can explode into some nasty goop, which does damage btw.

2) Stage 2 - Hive node, an artillary that can shoot Tyranid juice(acid?), which can damage enemy units over a wide area.

3) Stage 3 - Brood nests, these nests spawn new group of Tyranids every 10-15 seconds.

Tyranids resource(in sp camp) - Bio-Mass

Tyranids reduce everything organic in the map and use that aganist you.

Q: The estimated release date for DOW 2?
A: Q1 2009 and DOW 2 will be rated "M" for mature.

Q: Will there be suprises in the near furture?
A: HELL YES.

In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

The_Spaniard
#7 Posted: : Thursday, October 09, 2008 12:38:04 AM
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I uploaded the video earlier today, I for one am excited.
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Gunslinger
#8 Posted: : Thursday, October 30, 2008 5:48:34 PM
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Giller [GwDR wrote:
]Still....really cool stuff going on there.  I am interested in how the Leveling up of commanders is gonna work in multiplayer.  Its gonna suck if you have to play somebody who has an uber commander trained up and you are starting out with a weenie.


well its just now been confirmed that wargear and lvling  is in multiplayer

theres a bit more info in the following vid starting at about 20 min mark
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

endyss
#9 Posted: : Tuesday, November 04, 2008 3:44:50 AM
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One-Time Bump to push down outdated console topics.


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SomeGuy
#10 Posted: : Tuesday, November 04, 2008 11:49:52 AM
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I'm really excited about this game. Relic does some amazing RTS games. CoH is one of my favorites right now and seeing how they're adding the best elements from it into an all new DoW makes me very happy! Anyone else think this game will be completely badass?
Gunslinger
#11 Posted: : Tuesday, November 04, 2008 1:19:00 PM
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Librarian is another confirmed unit for the space marines
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Murdy
#12 Posted: : Tuesday, November 04, 2008 4:27:05 PM
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Gunslinger wrote:
Librarian is another confirmed unit for the space marines

Fuck Yeah

Yes its time again to Play WTF did Murdy Just type
Robot Hell is real and i cant spell

yes im dyslexic
WDF? wrote:
lol fuck you, Murdy.

BadHorsie wrote:
I love it!
Gunslinger
#13 Posted: : Friday, November 14, 2008 8:36:58 PM
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rumour has it that genestealers will be a possible tyranid unit, Relic knows that vasts amount people want to seem them in the game
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Gunslinger
#14 Posted: : Wednesday, November 19, 2008 5:44:05 PM
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Introducing Strategems

http://community.dawnofwar2.com/viewtopic.php?f=17&t=2497
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Gunslinger
#15 Posted: : Thursday, November 20, 2008 4:47:17 PM
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some multiplayer info

* Each race has 3 heroes to choose from(representing different classes)

-Space Marines: Force commander, Techmarine and Apothecary for Space Marines for sure


Dunno about the others but Im gonna go out on a limb here

-Eldar: Farseer (most definitely), Warp Spider Exarch (he is a boss in the game), Warlock

-Orks: Warboss, Mad Dok, Big Mek

-Tyranids: Tyranids are a special case because they need synapse creatures to function properly, only one I can really think of is the Hive Tyrant



* 3 resources - Victory points, power and requistion.

* Heroes can be leveled upto level 10.

* Customisation of heroes happens during battle - with war gear becoming available as you harness more requisition and power

* Enemy commander units aren't visible on the loading screen. You can see what team mates pick though, which in 3v3 makes for interesting strategy


http://www.eurogamer.net/article.php?article_id=309996&page=2

and on another note, the imperial guard IS making an appearance as a non playable faction in the single player campaign
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

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