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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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Interesting read...Call me crazy but i actually liked the control points in DOW...the new resource system doesnt seem bad though. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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Introducing, The Strike Cruiser http://community.dawnofwar2.com/viewtopic.php?f=17&t=2418 "Today we’re going to be taking a look at the Strike Cruiser and the role that it will play in the Dawn of War II campaign. The Strike Cruiser serves a number of purposes in the campaign: it’s a place to take a breather between missions, to customize your squads with war gear, to spend attribute points to enhance your squads, and to strategize and plan your next move". "Space Marines are the ultimate mobile strike force. They strike without warning, and take the fight to the enemies of humanity throughout the universe. They have access to a variety of spacecraft for launching and supporting their operations, and this is reflected in Dawn of War II with the Strike Cruiser. The Dawn of War II campaign takes place over multiple planets, and you will use a Blood Ravens Strike Cruiser to transport your strike force between them. This ship is designed for close combat support of planetary landings, and it is from the Strike Cruiser that Space Marines deploy for missions to the planet surface. The Strike Cruiser can also be called on for bombardment as well as for reinforcement" "The most exciting feature of the Strike Cruiser is the ability to customize your squads between missions. In Dawn of War II, you’ll get to choose your weapons and equipment before each mission. You’ll start the campaign with a very basic set of equipment, and, as the campaign progresses, you’ll be rewarded with a variety of war gear that you can use to enhance your squads. These items include armor, weapons, and squad-specific tools like frag grenades and med kits. Equipping a new piece of gear is a simple drag and drop system. The number of slots that you have to fill with war gear depends on the character that you are equipping and their level". "The leveling system in Dawn of War II is another way for you to enhance and customize your squads, and you’ll get to make all kinds of cool decisions on your Strike Cruiser between missions. As you use your squads in campaign missions, they gain experience, eventually reaching a new level. Every time your squad gains a new level you are granted attribute points to spend in one of four areas, Health, Ranged Damage, Melee Damage, or Energy. The most exciting part of the leveling system, is that you get to unlock cool new abilities when you invest in an attribute. Each of these abilities adds a whole new dimension to your squad". "As you can see there is a lot to explore on the Strike Cruiser between missions, and the squad screen is vital for truly utilizing the full potential of the experience gains and gear in the game. Your strategic planning will also be done here as you fight through the campaign, and we’ll have more on that in future updates"In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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In the good ole days "strikecruisers" were referred to as "game lobbys" or "main menus" or "loadout screens"
LoL. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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i'm just the messenger :( In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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eensy bit more mp info * Only 1 building for production for each race(not counting base defenses), it will have multiple upgrades. * Incase the hero dies, you and your allie can revive him(don't know how though). * Mp will have powerful weapons(like sattelite cannons for example), powerful units, etc. * Full indepth mp info coming next month. and now, Distress Signals We’ve previously talked about the Squad Screen where you level and equip your squad leaders. This is done between missions aboard your Strike Cruiser, the Armageddon. Selecting the missions you’re going to deploy on is also performed aboard the Armageddon via the planetary view screen. It shows the big picture view of the campaign, including the surface of the planet that your ship is currently orbiting, along with any provinces that are sending out distress signals. Answering a distress signal will deploy your squad on a mission in that region of the planet. A variety of information is available to you before you make your decision on which distress signal to respond to. A mission briefing will display all known intelligence information on the specific nature of the distress signal, such as whether you’re being called in to assassinate an Ork war boss or to defend a location from attack, and the rewards that you’ll get for achieving this objective. If there are any Stratagems located in the region, this information will also be displayed on the planetary view. Since the Dawn of War II campaign takes place over a number of planets there is also a Star Map that allows you to travel between planets. As the campaign rages on you’ll likely have distress signals coming in from multiple planets as the enemy moves to capture regions you’ve secured. You won’t be able to answer every distress signal, you’ll have to decide when, where, and how you strike at the enemies of humanity.http://community.dawnofwar2.com/viewtopic.php?f=17&t=2579 In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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box cover wooo  In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Polio Power!

Groups: {pDs} Member, Registered User, WDFNews.com Official Mapper
Joined: 5/10/2006 Posts: 666 Points: 54 Location: Mapping hell
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Ok box done Now Ship it
i realy cant wait for this did they set a date yet Yes its time again to Play WTF did Murdy Just type Robot Hell is real and i cant spell yes im dyslexic WDF? wrote:lol fuck you, Murdy. BadHorsie wrote: I love it!
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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Murdy wrote:
Ok box done Now Ship it
i realy cant wait for this did they set a date yet
March 21 I believe In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,948 Points: 3,636 Location: Hi-Five City
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Gunslinger wrote:Murdy wrote:
Ok box done Now Ship it
i realy cant wait for this did they set a date yet
March 21 I believe You don't believe it, you have that date tattooed to the back of your eyelids.
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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Lead Salad wrote:Gunslinger wrote:Murdy wrote:
Ok box done Now Ship it
i realy cant wait for this did they set a date yet
March 21 I believe You don't believe it, you have that date tattooed to the back of your eyelids. nuh uh >.> In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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NEW Q&A Q: DoW2 will be released on GfWL, for online gaming you have to log in with your user account. Why? A: GfWL is a well developed platform on which firewall issues occur less often. Furthermore are Live-user able to get 50achievements in Solo- and Multiplayer modus. You don't have to register if you just want to play the campaign. Q: At the moment a lot of gamer are annoyed of the DRM implementations of some developers, such as online registration and limited installations. Will they have to complain about DoW2 as well? A: By no means! We will never limit the installations, by that we would punish the honest buyers. But we are planning, to release DoW2 on Steam. Q: The campaign will continue even if you lost a mission. How many times are you allowed to lose? Will there be different endings? A: You can lose all side missions; but there will be some missions, you have to win. DoW2 will have 54missions, but even hardworking player won't finish more than 24 or 25 missions on their first trial. There will be different end sequences, the finish will be dependent if you rescued the whole sector or just a few worlds. Multiplayer: Multiplayer battles are all about capturing special places (most likely stratagems) on a map which wil enable you to unlock technologies and such. By holding key-locations, your enemies' "battle points", a fixed amount of points every player starts with, are decreased. If it reaches zero, you're out of the game, destroying a player's HQ will work as well of course. Single Player: - The SP-campaign will comprise of 25-60 missions. - The player will get to visit 5 planets, starting off on Calderis with the initial task to repel an Ork invasion. - After a couple of missions, it turns out the Eldar are behind the surprisingly well orchestrated Ork assault. - According to the article, we will be able to field up to five squads max per mission (FC probably included). That's news for me because last time I checked we were only able to command three squads plus FC per mission. Could be a mistake. - The squads you don't deploy in the missions benefit from the experience bonus for accomplished missions, but they don't get any so-called "battlefield-points", which are probably bonus XP-points for fighting squads. - You can trade items you found in missions for extra XP. In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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I will buy via steam. DRM issues are for curmudggeons who havent accepted that Digital delivery is the future and the way to go. (no offense for curmudggeons present....but seriously...comon get witht he program.) Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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has some wargear! One of the most exciting things you’ll get to do in Dawn of War II is equipping your squads with better weapons, better armor, and a variety of devices to aid you during missions. This is your war gear and it is stored on the squad screen in the Strike Cruiser. Equipping your squad involves simply dragging an item from your inventory onto the squad of your choice. War gear comes in all shapes and sizes but can be broken down into four specific types: armor, weapons, accessories and commander items. Armor is certainly the most noticeable piece of war gear that you can equip your squad with. In addition to reducing damage taken by your squad, armor can also grant other benefits such as an increasing movement speed or making your squad more resistant to being suppressed by enemy fire. This all adds up to increasing the general survivability of your force, letting them stay in the fight longer. Weapons are also incredibly important, not only in how much damage they do but also in how they work together to get through a mission. If your Devastator Marines are equipped with a Heavy Bolter to suppress enemy units, you might want to compliment that with a squad of Tactical Marines with a Flamer. If your mission has you re-taking a village, you better put something like a Missile Launcher in the hands of one of your squads so that they can quickly deal with enemy units holed up in buildings, unless you’d prefer to use explosives. But accessories are the items we’re most excited to show. Accessories always grant an ability and each accessory equipped adds an entire new dimension to the squad you equip it on. Demolition charges, frag and flash grenades, and mines can all be used in a variety of ways to deal with clumps of enemy units that are either holed up in cover or charging your position. It’s also a good idea to have one of your squads equipped with a Stimulant Recovery Kit to heal wounds taken on the battlefield, and if you have spare slots you might be able to fill them with a purity seal that can grant additional bonuses. War gear is a big part of the tactical side of the Dawn of War II campaign. With the right tools at their disposal, your Space Marines realize their true potential and can deal with just about anything the enemy can throw at them. In upcoming posts we’ll be taking a look at more of the Sergeants that you will be equipping to help you lead the charge in the campaign.http://community.dawnofwar2.com/viewtopic.php?f=17&t=2678 In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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unit screenshots Tactical Marines   Scout Marines   Assualt Marines   Force Commander  Terminator  Dreadnought  Predator Tank  Orkz Slugga Boyz  Nobz  Stikky boyz  Storm boyz  Burna boyz  http://i244.photobucket....ays/kommando_burna_1.jpg " alt="" /> Shootas  http://i244.photobucket....ost-89322-1219796005.jpg" alt="" />  Shoota kommando  Tankbustas  Killa Kan  Wartrukk  Eldar Farseer   Warlock  Guardian   Howling Banshee  Warpspider  Ranger  FirePrism  Falcon Grav tank  Wraithlord   Tyranids Gaunts   Ripper   Spore  Lictor  Warriors  Ravenors  Hive Tyrant  Zoanthropes  Carnifex  In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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New Trailer showcasing the Blood Ravens In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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