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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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ok i will start messing around with the maps. if anybody has any ideas what was causing the detpack crashes in the first place it might save me some time.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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I have heard or read somewhere that he found issues with the text messages associated with the det. This is just something I have heard and maybe you will know more about what this could be.
Better yet maybe the Kusa Claus will drop in and visit us again tonight and leave us more neat gifts and exciting bits of into on how to make our stuff run better here .. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
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WDF? wrote:Kusa, is there something we can do to repay your generosity with the help you've provided?
I'm happy as long as I can play the game on your server.
Quote:On a side note, a while back we had enabled ff slams to discourage teammates from detting defenses. You certainly don't have to look into that, but I was wondering what values needed to be changed for that to work again.
I'm going to look into this.
llenta,
I PMed you.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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thanks a million. i will check this out.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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detpacks now working again in both Pond and School. going to tweek some textures and i should have both of these map ready in the next day or so.
Kusa, i can't thank you enough.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Good
If you can tell me where to get the new bsp... then will let it loose Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i will post em here unless i hear otherwise
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Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
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This hack removes the information who sets the SLAM, thus every kills count as suicide (i.e. lose 1 flag every time).
Let me know if you have better solution on this.
[server.dll for Version 19]
Make SLAM(satchel mode) Friendly Fire:
00411524: 50 ; push eax - Owner
to
00411524: 56 ; push esi - this
Make SLAM(tripmine mode) Friendly Fire:
004124D5: 53 ; push ebx - Owner
to
004124D5: 56 ; push esi - this
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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,301 Points: 1,263
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The only thing I worry about with the SLAMs is people will inevitably be assholes and intentionally team kill their members once they find out it is friendly fire. I've already had to kick an assload of people for slamming up their own spawn room and avoiding the game objectives, and to put friendly fire on that would just make it even worse. Also, people like to put slams in retarded places also, ie. in hallways where it is the only way out preventing team mates from being offensive unless they break the slam beams, or retards putting them in huge rooms so the beam goes a mile across. I'm kind of iffy with the SLAM FF. .... that being said, is there a way for the beam to not be triggered by certain models, so that your own team cannot set off SLAMs? {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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Peace- we have had the server with ff on/off with the slams before and it works better with the ff on. yeah, there are the stupid people that set off their own teams slams, but they get killed with the ff on and eventually they get the hint and leave because they get tired of dying. there is the issue of people slaming their own spawn, but thats not allowed anyway, so those people get kicked anyway. of course more people will bitch about this because they will die with ff on, but our job as admins is to keep an eye out for it and warn/kick people for doing it.
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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,301 Points: 1,263
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I know, but walking through a shitty SLAM setup that will kill me will just piss me off is all I'm saying. Not everyone who uses SLAMs puts them in logical places, and I've encountered this more than enough times. I don't care what everyone chooses to do personally, but if I start playing and I can't even leave my base because a teammate slammed it up, then I won't bother. I just think this is too much of a variable. My opinion, anyway. {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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you can always shoot the slams with your gun and unless you are right next to it, you won't take any damage. if the slam is in a stupid place, i do it all the time. if they are slamming up the spawn room and you can't get out, well then you just have to take the death and see who it was. then warn them, then kick them. its all part of being an admin.
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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,301 Points: 1,263
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I was going to just shoot them before I walk, but I thought that might be something we are trying to prevent completely. Oh well, if someone puts a stupdi slam up, they can expect me to shoot it. {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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GivePeaceAChance wrote:I was going to just shoot them before I walk, but I thought that might be something we are trying to prevent completely. Oh well, if someone puts a stupdi slam up, they can expect me to shoot it. that's the point. hopefully when people get used it they will know where to place the slams better. This FF move is good for the game, it stops noobs fecking a well made slam D up, keeping a lot of people a lot happier. but the transition phase will be HIGHLY demanding of the admins, as we will have to weed out the intentional TKers etc. but give it a chance at least... there's nothing wors than having some idiot run through all the D that you just spent a few minutes setting up... yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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FF Slams are a great idea. I wish we could get them colored differently (like a blue tripline for combine) Sort of how they are in CTF. You wanna take this to Fuck Town? Oh gadzooks, yes!
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